1.36 items stack
11 months ago
Russia

Wait, bro. U never allow to stack items in wc3 TFT. Also, u have no wc3 TFT version 1.36. It is wc3 Reforged with classic graphics switch on, isn't it?

China

yes,war3 reforged with classic graphics. Most of war3 players play this version(even if they don't like reforged),include many famous war3 players. Also no rule says can't play speedrun after 1.32 version. So I believe it is legal. Btw, you really don't need to buy reforged, just need original war3 CD-keys and you can play this version in battle.net. (well I have buy reforged but I believe you can do this without buy reforged)

Russia

I understand.. But u have some Reforged features here (stack items). So, u think we can play Reforged, then switch classic graphics on and say this is RoC (TFT) v. 1.36. Maybe. I don't know)

China

It is natural to add new features as the version updates, in old patch, you even can not automatically display the life bar. Besides, ROC NE speedrun use 1.30 patch because can take 3 orb in mission 3. Items stacking is not much different from these two example.

Poland

Item stacking had never been a ladder or campaign "feature" until it popped up on TFT Reforged classic recently. I believe we may need to classify it as a major glitch and put it in a separate sub-category (such classification already exists on RoC Classic to differentiate between 1.00 infinite resources glitch runs). Another thing we can do is fracture RoC/TFT classic from RoC/TFT Reforged classic as they are technically different games with different UIs. This would allow latest developments and patch changes to not influence already established strategies on RoC/TFT classic and give Reforged classic its own unique characteristic.

Edited by the author 10 months ago
Russia

item stacks = abuse so if the player beats the time, he only gets the leader category of glitches

China

1.Of course it is a feature, Blizzard add this feature in reforged three years ago to taking care of new players(sadly nobody use this feature three years ago so we must talk about this today), now they add it on TFT, they not add on ROC because ROC use item no CD. 2.And we also allow some glitch in normal speedrun, like 3 orb in NE3, or slience in BElf5(save at least 6 minute, more than infinite money save time in orc campaign). 3.Considering war3 active speedruners is low, separate sub-category and fracture RoC/TFT classic from RoC/TFT Reforged classic is a bad idea. So many recoed will be empty, nobody want to finish them. In fact,1.00 infinite resources glitch runs almost nobody play. 4.Even before reforged, original has been change a lot, like widescreen and automatically display life bars. Also some in-game change, like can't use storm bolt destroy ship, allow buy TP immediately in BElf2 . I check this https://liquipedia.net/warcraft find many campaign hero skill have been changed after first version. So many developments and patch have changed original war3 campaign, not only latest version. Also speedrun have been using these changes all along. Speedrun allow player choose version for the better strategies. 5. Why do you think RoC/TFT classic from RoC/TFT Reforged classic has different UIs? All UI in game is same, UI outside of the game change but not make influence. Options have some new things but just like widescreen and automatically display life bars, completely legal. The only problem is allow change FPS in game , but if change FPS really make some problem we can develop other rules to limit it. 6.If you think so many items will broken game, because of money and CD, items stack not very useful in full campaign run. And level run has been broken(use landmine immediately kill all boss in BElf6, and use many ice revenants + landmines in singal mission) 7. You really don't need to buy reforged, just need original war3 CD-keys and you can play this version in battle.net. So no problem about how to obtain game. 8.If you think is unfair for previous players, because no problem about obtain game, they can use item stack broke record. Also I will stop some time to ensure fairness. In addition, in really old level speedrun, hero's equipments and experience Inherited from the previous level, so allow hero free access to equipment and experience is already unfair for old speedruners.

Anyway, I believe it is legal, I also don't like classic graphics is not original war3. The newest original War3 version is 1.36 not 1.31. That is my opinion, and to avoid more argument. I'll stop put new recond a period of time.

Edited by the author 10 months ago
China

Although I'm not play SC1 Speedrun, but as far as I know SC1 and SC1RE is also technically different games but not be fractured. Also allow some broken glitch in level run.

Poland
  1. It might be a Reforged campaign feature now but has never been a ladder feature and has never been a Classic feature (pre 1.32).
  2. 3 orbs in NE3 is not an example of a glitch, but a change in drops. Silence stops channelling spells from channelling which is what I believe is happening on Alliance 5 - intended behaviour. (you can stop blood mage from mana draining with dark ranger on ladder for example)
  3. There are many categories that exist just to differentiate between console/PC/patch/difficulty/character on different video game speedruns and most of them are unpopulated except the “best” category and that is OK. NMG exists on RoC to not force people to use infinite resource glitch to obtain the best times while you would also need a CD with 1.00 patch to run the game which would create a significant barrier of entry.
  4. Widescreen and life bars have been a welcome QoL change having no effect on balance. When you approach a ship on Human 8, a hint states: "Use your mercenaries with ranged attacks or Muradin's Storm Bolt ability to sink the nearby ship". Naturally, everyone wants to play on a version that allows ship bolting as it is faster and is the intended behaviour. Campaign unit/hero balance has remained mostly unchanged since release (heroes still use normal dmg instead of hero dmg even today) and only changes affecting the mechanics of the game apply - things like bolting buildings, shift commands etc. Most of the speedrunning has been done on 1.26/1.29 over the years as 1.26 was the most “established” version (lasted 5 years) and 1.29 added widescreen support and kept ship bolting intact.
  5. I merely made an observation that the two games are different releases with different UIs.
  6. Current Alliance 6 runs do not feature any glitches and any item stacking.
  7. https://liquipedia.net/warcraft/Patch_1.31.1 was the last Classic patch, everything past that is in a new Reforged category.
  8. Can you give specific examples of this “unfairness” apart from item stacking?
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