Rebirth patch?
3 years ago
United States

It is not.

Tanky likes this
Raleigh, NC, USA

Boo.. Ok. I guess I'll have to play the game in windowed mode (squinting at it) when I decide to submit runs then to get around the inventory lag problem (that problem is fixed by the rebirth patch which is why I asked).

Nord-Pas-de-Calais, France

You can decrease your display resolution to enlarge the window or play in OBS directly (no latency)

Raleigh, NC, USA

@Tanky I've tried the resolution change, didn't really work out too well on my end for some reason. I'll try it again once I'm more in a serious run mood. Right now I'm still in that practice/learning phase for the Leon A run. I don't really start "running" until I feel like I've fine tuned specific aspects (namely the route, boss fights, etc.).

Tanky likes this
Raleigh, NC, USA

So I tried the screen resolution again, the reason why it doesn't work likely has to do with my monitor (240 Hz high dollar display running through a display port).

When I change the resolution to something like 800x600 for example it makes the screen small within the display (instead of zoomed in) so the game window is effectively the same size. The only time it zooms is if I go full screen (F8) with the game but that's when the inventory lag occurs.

I'm testing it out now with it on my second monitor instead (which might work, so far the testing seems to work) which is lower end and running through HDMI.

I'd really like to know if the rebirth patch will ever be considered, I know for RE1 it's basically standard and even the recommended way to run the PC port. I'm guessing RE2 being still in "development" of sorts is the delay here but if there is some way to get that approved long term, that'll make a lot of our lives a lot easier I'm sure.

United States

This is before I was a mod here, but it was considered and looked at by other mods, some changes were requested that never happened, so it remains disallowed. You can look through the other forum posts to see this discussion (I think it's called "speedrun edition").

Viixie_ and MikeParadigm like this
England

All we asked for is a patch with a completely un-altered frame rate and once tested extensively the patch would be allowed, this has been requested multiple times. It's not that anyone is "scared" to relearn anything, we care about board integrity and keeping everyone on the same playing field.

We want this patch to be used as it has great QOL features that nobody would turn down but in it's current state that's not possible.

It's also unfair to compare RE1 with RE2 because you literally can't run RE1 without a patch unless you want the game to crash and in general have a terrible gameplay experience, that's the reason RE1 PC never had a leaderboard until it had a patch available and your patch didn't alter the frame rate for that game as the previous patch was also a stable 30FPS so it posed no problem for that leaderboard.

The patch also won't be a separate category, sorry.

Edited by the author 3 years ago
Viixie_ and Xenochrome like this

As things are the game is nearly unplayable on modern hardware and it'll only get worse as Windows receives big updates. So why not fix the problem by allowing Gemini's patch? It makes the game easy to play and it provides a consistent framerate, so it puts everyone on a level playing field. At the very least there should be a separate category for the patch.

The request for an "un-altered frame rate" doesn't make sense to me since it isn't consistent to begin with and can change depending on your hardware, resolution, drivers and even your PC's background processes. And who wants to set their 1440p 144Hz+ monitor to run at 800x600? Nobody in their right mind should be doing that.

lexitor and ThisIsGamer like this
United Kingdom

This again Lul

England

Yep it's true multiple runners have tested rebirth now including myself and time is lost on every door and every cutscene,

Cutscene time loss;

Hard mode zombie speed in normal mode;

Now do you believe what I've been saying for 2 years or so that changes have to be made? There won't be a separate category for this, if rebirth is allowed it must be to a standard where it's the same IGT as unpatched and without zombies acting this way, that way unpatched and rebirth can co-exist on the same board.

And we've literally just scratched the surface of testing so more problems may be found soon.

FYI these time losses on cutscenes are the same amount of time lost when using the "cutscene speed up" exe.

Edited by the author 3 years ago
Viixie_, SurplusMeats and 2 others like this
Pennsylvania, USA

I'm not the most consistent player, but I lost over 3 seconds in Marvin cut scene...

Tanky, Viixie_ and 2 others like this
England

losing time on cutscenes and doors is not normal as this doesn't happen on an unpatched game even with the fps fluctuating

Regarding some zombies moving faster like hard mode, in all the years of running i'll bet my life that nobody has seen this until using the rebirth patch

Edited by the author 3 years ago
Viixie_ likes this
England

even with lag or lower FPS no time is lost and IGT remains consistent for everybody on an unpatched unaltered game. it's just not feasible to allow such a patch onto the leaderboards unless it's altered in a way it matches unpatched 1:1.

and about the zombies, my point still stands however it's explained, faster, several animations, doesn't matter that specific animation where he's moving faster than the others shouldn't be happening in Normal mode and doesn't happen unpatched.

Edited by the author 3 years ago
Viixie_ likes this
United Kingdom

Reason it was standardized on RE1 was mostly because before any sort of patch (SuperGamer57 made the initial adjustments before the patch used now) the game barely worked. It ran at like 2/3x the speed (literally), the IGT was broken in menus, the game softlocked a lot due to its running speed, etc etc. RE2 can't really be compared to RE1. It was either patch or the game is impossible to track flat out in RE1's case.

Ultimately when it came to RE1, Gemini's patch actually did very little over what SuperGamer's patch did from a functionality sense (the game state his patch provides and the game state SuperGamer57's provides is essentially identical), it was moreso compatibility issues his fixed and people not even being able to get the game to run, everything else had already been covered by SuperGamer's (this is also why these can be directly compared).

edit: These things aside, adding to that last point, there really isn't any reason a patch cannot be made to fix compatibility issues alone and allow the gameplay / framerate / everything else to remain identical if that is the main issue/concern, really.

Edited by the author 3 years ago
Viixie_ likes this
United Kingdom

I think they've already said the answer will be no, not with the patch in the state it is currently in. Theyve asked you to make changes for 2 years (I know, I was a moderator for a couple years) and you've done absolutely nothing. Its simply not viable to be ran on.

Edited by the author 3 years ago
England

i don't doubt they work that way in other versions, infact i know they do from running them but fact is that's not how they work in the PC version until the rebirth patch is used it's also seemingly random where these faster zombies occur in Rebirth.

This also happened to me at the basketball court, the first guy was way out of position down the alley making it impossible to even try to set up for a no damage gate whereas in any other circumstance unpatched you can atleast try for no damage gate due to the zombies walking animation speed even if the second zombie is blocking the gate.

edit: saving/losing time over unpatched aren't arbitrary reasons, i requested a patch with completely unaltered frame rate with just the quality of life and compatibility fixes and you refused. Even putting zombie animations to the side for a sec, the patch is still unusable to a current speedrunner.

Edited by the author 3 years ago
Viixie_ likes this

I don't get the obsession for a 1:1 IGT when the original unpatched game doesn't have an accurate IGT anyway. Or are people forgetting that the unpatched game lags when you view the status screen and that impacts the IGT?

Besides, having a 1:1 IGT is pointless since you shouldn't allow people with a patched game to compete against people using an unpatched game. That's why we've been asking for a separate category.

England

Why is it whenever there's discussion happening in RE forums you get a fresh account with zero knowledge pop up sigh everything you said about the IGT is false if the game slows down, so does the IGT therefore no time is lost, don't believe me? set the game to 10 FPS and monitor the IGT yourself or go even further and keep locking the FPS at random numbers, the IGT will not be affected by lag and the scenario you described with the status screen is probably one of the most uncommon problems and can usually be fixed with the official 1.11 patch.

Having patched and unpatched together makes no different if both are running the same, that's kinda the point of this like....whole discussion.

@Gemini i'll dm you on discord if you don't mind

Viixie_ likes this

@StevenMayte It might be a fresh account, but it doesn't mean that I'm new to RE. Quite the opposite.

Almost everything I've said has been verified by Gemini beforehand elsewhere, so even Gemini will tell you that viewing the status screen does indeed impact the IGT. And why wouldn't I believe him? He's able to test it an examine the code.

And did you miss the part where Gemini said "Still, the consistent framerate makes virtually no difference, as the IGT, which is what is used to determine the final result of the speedrun, still behaves identically" ?

Edited by the author 3 years ago