Speed glitch is viable and easily activated
6 years ago
United Kingdom

NOTE: I have only confirmed this glitch works on ScummVM version of the game (version 1.9.0.2), I have not yet tested DosBOX version and I doubt this works on Special Edition.

After researching this a lot I have figured out how to easily activate the "speed glitch" and it is the preferred way to run the game because it allows you to move much faster, possibly saving 4 minutes in all.

The glitch occurs when you skip the "lucasfilm games" cutscene at the start of the game, after a certain point. Thankfully there is a visual clue to help with this.

CLICK for Image -> http://imgur.com/5agXfuW

Look for the "sparkle" that happens above the L on the left, skip the cutscene when you see this and the glitch should be active.

Don't worry about how fast or when you should skip the other cutscenes, it appears to have no bearing on anything.

So how will you know you have the glitch active? That's not easy to know just by looking at Guybrush's movement. While Guybrush will move across the screens quicker and his walk animation is slightly sped up, this change is not super obvious.

The easiest way to know is by using a timer, which if you are doing a run is very convenient. If you start the timer as normal once you skip the opening cutscene and providing you skipped past the other cutscenes with expediency and moved Guybrush without making any mistakes, then if you reach the door of the Scumm Bar around the 13 second mark the glitch is most definitely active. Otherwise if it takes Guybrush more than 15 seconds to get there it's likely the glitch is not.

Below is a chart showing how long it takes for Guybrush to walk past the poster after skipping the cutscene at different times. Demonstrating the difference in walk speed.

CLICK for Image -> http://imgur.com/CPRIFMi

This chart begins a couple of seconds before the first "sparkle", as you can see the walk speed is unaffected until around 5 seconds, about the time the sparkles begin. The chart ends after the sparkles have ended where the walk speed will be again unaffected.

TL;DR, as long as you skip the cutscene when you see "sparkles" the glitch should work.

So basically anyone running the game should be using this glitch because it saves SO much time, not using this glitch means a huge disadvantage. Also because it is easy to activate is why I am not advocating for a "glitchless" category.

Phew, that was maybe a bit more convoluted then it had to be. If you have any questions then please ask.

Edited by the author 6 years ago
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