Is NES Classic Mini allowed?
6 years ago
Łódzkie, Poland

Hey everyone,

My setup consists of the NES Classic Mini with the controller that came with the setup (more or less a standard NES controller). Is that acceptable for this game?

Cheers, Pawel

Russia

Hey, I mean its allowed.

Łódzkie, Poland

Thanks for the reply and the info!

Sweden

If I remember correctly the NES mini runs at a slower framerate then original hardware (just like Virtual Console) so keep that in mind

Łódzkie, Poland

I've been running Castlevania on it and it feels fine. I don't have much experience with the original hardware. Or do you mean that it affects timing?

edit: I just got a similar comment in a Zelda thread. I understand what you had in mind now.

Edited by the author 6 years ago
Indiana, USA

Well with virtual console I think it makes your times slower than they should be. So if this is the case with the mini, then unfortunately you will lose a little bit of time on your runs. I don't know if there is a formula to account for the time or how this would be addressed though.

Łódzkie, Poland

I'm always confused by this because just changing the fps doesn't change the time that passes, just the number of frames that are displayed, at least in traditional video. If you play a 10 minute movie at 25fps or 50fps it always lasts 10 minutes, there's just more data, or detail, in those 10 minutes. If anything, more fps means you have more time to react because there are more frames. This reasoning might be completely wrong when it comes to games and/or speedrunning and I'd like to know how it's explained in this context.

Additionally, I don't think I'll reach top times any time soon, if I start running this, so the time I'd lose with the different framerate should be insignificant for a long while :)

Łódzkie, Poland

I know now where my confusion comes from. What I was describing was different than what is happening with the different platforms. While I was talking about frame density for a given duration of video content, the original NES literally puts out more content in the same timespan, i.e. the game is 'happening' faster than on the mini or the VC. While it theoretically gives me more time to react (although I would argue it's below the human reaction time threshold :) ) it costs me time in the long run as the game takes longer to play the same amount of content.

Łódzkie, Poland

I know now where my confusion comes from. What I was describing was different than what is happening with the different platforms. While I was talking about frame density for a given duration of video content, the original NES literally puts out more content in the same timespan, i.e. the game is 'happening' faster than on the mini or the VC. While it theoretically gives me more time to react (although I would argue it's below the human reaction time threshold :) ) it costs me time in the long run as the game takes longer to play the same amount of content.

Game stats
Followers
570
Runs
1,446
Players
368
Latest threads
Posted 21 days ago
1 reply
Posted 3 months ago
0 replies
Posted 6 months ago
8 replies
Posted 1 year ago
1 reply
Posted 2 years ago
2 replies