Super-object throw in glitchless
"toggle developer 1 0;toggle demo_debug 1 0;toggle con_filter_enable 1 0; con_filter_text dem_consolecmd"
Exact key outputs with tickwindows
Cool; thanks for checking. Now I need to go and figure out why I can't get the cube to throw like that. :(
That's regular cube throw. Super object throw is +attack + +use (click + E) spaced by a tick. Also nice necroposting.
Audio requirements
Starting today, runs that require video proof (top 25) and runs beyond that where video is the only form of proof, now require audio, as recording audio for only the game is now a native OBS feature.
Recent runs
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