Timing Rules?
2 years ago
Nevada, USA

I noticed there's no indication of when timing starts and stops. Is there anyone that can give me a hint on this? I suppose I could just framecount the run on the board, but it would be nice to have that listed in the rules anyways...

GustavoPredador likes this
Rio de Janeiro, Brazil

Hi, I'll put the run start as a new game and the end as the death of the final bosses

Nevada, USA

That's cool. I wasn't sure because I was trying to figure out where the Cheat% WR starts and ends their run to have achieved their claimed time. I timed my run from the moment you gain control at the start of the game until the fadeout begins after the boss kill (the moment you lose control). Timing their run the same way, I got a 1:07.37, about 3 seconds slower than their claimed time. I would love to see how their run and mine compete, but I have no idea how they timed theirs.

GustavoPredador likes this
Minnesota, USA

Hey JSR_, TheGreenThunder here. What I use for individual campaigns is once you hit the fire button the screen goes to black, the second it goes to black is when I hit record. When a campaign is completed the game will fade to black the second it goes to black is when i hit stop.

That's how I've been doing it, I've even talked to GustavoPredador about this, and any potential scrutiny that this approach may cause.

Minnesota, USA

Hi, JSR_ TheGreenThunder here, You're correct I've made a HUGE mistake, I went back to check the time I got on Alien cheat % and it is NOT 1:04.76 I repeat it is NOT THAT TIME. I retimed it myself and I got 1:08.43.

JSR_ likes this
Nevada, USA

Oh wow? Thanks for checking. I wasn't sure, and I didn't want to stir up a bunch of stuff. I appreciate you reaching out and checking your run. Definitely something you can beat.

TheGreenThunder likes this
Minnesota, USA

oh absolutely, thank you for bringing that to my attention! I'm truly sorry for my mistake