'Thousandth' millisecond?
6 years ago
Germany

Hi, I'm from Idaho of USA (as you can obviously see) and I was wondering how it is possible to get the thousandth decimal in your time of your submissions. I recently asked this question when I was watching darbian's 4:56.528 time for Super Mario Bros any% on YouTube.

I know it's a dumb question, but I'm a newbie at speedrunning so I was just wondering. Any help is appreciated. :]

European Union

you can retime your run in post, if you know you have a good recording, you can simply use framcounting. depending on how high your framerate is, you can be pretty accurate with this method.

example: 30fps = accurate down to 33ms 60fps = accurate down to 16ms 144fps = accurate down to 7ms

Slevanas, blueYOSHI, and Seydie like this
Germany

Thanks, HowDenKing! I'm glad someone ACTUALLY saw the post, as I was sitting here waiting...and waiting some more...and dying of boredom...and you pop up!

Thank you so much, as this helps a lot!

Netherlands

If you are running Super Mario Bros. on an emulator, you could use an autosplitter provided in 'Resources'. If I am right, they split on the exact frame the timer should start and stop. ^^

United States

SMB is a little different from other games, the game works on a system of "framerules" of 21 frames, and the final Bowser position is consistent based on when you reach him, so retiming can be done without looking at start and end times on video.

Germany

Thank you guys for the help. Super Mario Bros. is actually a game I am about to speedrun and it did need a little explaining, which you guys read my mind.

Thank you, Seydie, HowDenKing, and Quivico for the explanations, and shoutouts to LackAttack24 and darbian for awesome streams!

Edited by the author 6 years ago
Washington, USA
EmeraldAly
She/Her, They/Them
6 years ago

You were dying of boredom because no one answered the OP in....5 hours?

People have lives, you know.

coolestto, DarQ and 4 others like this