Thread for new tracks inclusions
4 years ago
Switzerland

Imo, the track feels kinda cheap and broken in its current form... It's "Stk Addons", not "Stk Imports"; keeping the original properties could be fine, but here I think that there should at least be some more adaptations to make the track more in accordance with Stk. Also not really a fan of the "Nitro inside Boxes" stuffs... So personally, if there are no plans to change the track in this direction, I don't find it suitable for the Mod. Now, maybe I am the only one to think that, so if people here want this track, I can still include it.

kimden and Andet like this
Limousin, France

Well nitro island is fixed by Benau, Mimiz gave up for subsea because it seems b3d is very difficult to handle. I think even with physic bugs Subsea can be included in the mod... As I said some official tracks has also weird physic bugs. For Mod circuit we have to wait a little :)

Andet likes this
Limousin, France

Nevermind Mimiz fixed subsea ! @Fouks can now includes two new tracks in the mod :D

Andet likes this
Limousin, France

Lol I didn't see Fouks' answer. Mimiz is fixing the hill, it takes so much time, this track can definitely be included in the mod in my opinion. Nitro included in boxes won't be a problem because we'll run the track only in time trial. For the skip it must be very difficult if possible to save time with it. Mimiz took and takes time to fix the hill, I think it's rude to not include it. The track is only fixed because I made a request.

Andet likes this
Switzerland

Nitro Island included and no longer an "Uao" :p Though, I wonder if an exploit could be doable here... And also a couple of graphics weirdness (faraway smoke appearing over near objects, some random floating train)... https://framapic.org/gallery#TwIihrSkzREd/HgW3Pgzp9kBT.png,G96ZFFELgYdW/f1wuEVDqCVLL.png,lv8TUsDRU9yo/frjVSMruBYrV.png,bvR1BeW6n431/0GF5v93m5krh.png,gXhnZQDdsS7V/5vYw35gHqacp.png In SubSea, there are still 2 places where the Bouncing should be fixed (both if taking the right path), the 3rd Boost after start and the entrance of the second tunnel (if you do not enter at the center)... Now if there are no plans of fixing this, I can still include it as these problems are not too major, but that as usual means that any fixes will have to wait Addons 2... And eventually, someone should update these ugly glass tunnels... Mod Circuit... Well Ok, after comparing with Race Track, whose Off Road does not slows down as well, I can eventually include it (but Off Road not slowing down is more a bug than anything else... That should really be fixed eventually). But I would at least wait first that it is no longer "being worked on, bugs to be fixed" as it is clearly not finished (faraway objects appearing over nearer things, inconsistent grass around the road, weak barriers...)... You are also the only one who wants it and Stk Addons should not become filled with hundreds of tracks that only one person wants and will run...

Edited by the author 3 years ago
kimden and Andet like this
Limousin, France

For nitro island Indeed there's still a shortcut. Me and mimiz use it online. For subsea, I don't really like it and there's no way that this track comes back in the main game. I'll not ask for more fixes personally. For mod circuit, I suggest that for the mod, not for me. It's not my mod. I can speedrun mod circuit without the mod. Mod circuit is just : -much better than racetrack -featured Add-On -current most played Add-On (online) So I'm not sure to be the only one who like it :P

kimden and Andet like this
Switzerland

I was wondering if someone here still wanted SubSea as it was a subject of discussion some time ago (and as there were requests to fix it). I guess that we can just forget this track.

The day either this track satisfies me, or people pressure me here, I will add Mod Circuit :p It just needs some polishing for the first case...

Edited by the author 3 years ago
kimden, Wax-stk, and Andet like this
United States

I still think both Subsea and Mid Circuit would be good additions. Subsea still needs more polishing though. I'm not sure if I tested the latest version if Mod Circuit. :)

kimden and Wax-stk like this
Veneto, Italy

Mod Circuit hill, uhhh Might be easier to fix if the grass around the track wasn't a single face 🙄 I try a new fix tonight

[edit] https://cdn.discordapp.com/attachments/562661201490870307/708801899880775740/mod-circuit.zip download link for testing the new hill, seems it doesn't block anymore Pidgin

Edited by the author 3 years ago
Wax-stk, kimden, and Andet like this
Cape Verde

Hi, very nice to see that there is some ongoing work related to Add-Ons mod!

Wax-stk, Fouks, and Andet like this
Switzerland

I think the only reason to include SubSea would be because it was a Standard Track in the past, however that is not enough (Shiny SubUrbs is not included as well); unless someone revamps it I am not going to include it.

I can include Mod Circuit, but I would prefer to wait that it gets some polishing. If there are no big updates for soon, I can include it anyway given the interest (but as always it will be frozen and any update will have to wait Stk 2)...

Andet likes this
Limousin, France

Well it seems Andet likes Subsea, and this track is better than shiny suburbs in my opinion. But the track needs a big upgrade because 1 minute/lap with "only" glass tunnels is just boring a lot. I'm not sure if it's possible but someone should remove a part to make the track shorter. Also there are too much nitro and zippers. And removing some zippers should fix some physics problems.

For Mod circuit I believe the next updates are just graphics updates, maybe @skindoormimiz can confirm ?

Edited by the author 3 years ago
Veneto, Italy

I sent the new Mod Circuit yesterday, not released in Addons game, do you guys feel better with the hill?

Wax-stk likes this
United States

I did a little testing, definitely better :) .

skindoormimiz and Wax-stk like this
Bavaria, Germany

Mars Park should definitely included, great new track by mimiz.

kimden, skindoormimiz, and Andet like this
Switzerland

Mod Circuit added. However Afaik the music is non free, and I am very picky about this, so I changed it. Very surprising that the Stk Team let this pass, it is like adding an Addon with a Mario Kart Ost... Nothing prevents you to put back the original, though.

For Mars Park, unfortunately it looks too empty, there should be much more stuff in the background/outside the road, even if we think about a track in a desert planet (in this case the area is not even supposed to be desert). And it is too reminiscent of Xr591. In contrast, pairs like Ravenbridge Mansion/BlackHill Mansion, Zen Garden/Secret Garden, or Cornfield Crossing/Bovine Barnyard feature very distinct tracks despite following a common theme. That is also the spirit of the Mod, to have tracks that are distinct from the standard ones. Here, maybe you have a totally different (and cool) road, but it's also the same textures and 3D structures like the towers and the glass tunnel... So sorry, I cannot add this track.

Wax-stk and Andet like this
Bavaria, Germany

Sad, Mars Park was the only track I ever had fun speedrunning 😪 Well, "too little stuff in the background" - true, but there are other tracks like Paradise Peaks and beehive which have even less things there. And honestly I think Ravenbridge/Blackhill are very similar to each other, Zen Garden/Secret Garden even have the same minimap. Imo the gameplay should be different, and Mars Park/XR have very different gameplay.

Anyway, not my decision and I respect what you do and say. Thanks for your work!

Fouks and Andet like this
Bavaria, Germany

Oh, and for Mod Circuit: It usually has no reverse unfortunately, are we allowed to change the track.xml file by ourselves and do reverse runs?

Fouks, kimden, and Andet like this
Switzerland

Thank you for understanding and your words. I confess that it ultimately comes down to personal taste (like I really don't feel Paradise Peaks and Beehive any empty). That said I also include tracks I am not a fan like Mod Circuit or Voxel Village. Sadly, unlike for Runs submissions, there cannot be precise rules for Tracks Proposals so I am sorry if my decisions can seem arbitrary sometimes. Though, I consider seriously all the propositions and build, consider and weight opinions for and against inclusion in order to make the final decision.

Wow, I did not notice that Reverse is disabled by default... Usually I test Reverse 1 or 2 times after testing Normal, but somehow I totally forgot about Reverse for this one. I updated the Assets to include the change you mentioned and now Reverse is built-in. Sorry about that...

Edited by the author 3 years ago
kimden, FabianF and 2 others like this
Limousin, France

Hi There's another good add-on track released 2 days ago : Racetrack remake Some screenshots here : https://i.imgur.com/yRlig4L.png https://i.imgur.com/SBDFi1x.png This is a (too) short track (a little longer than math class but shorter than mod circuit), but there are good graphics and a fun gameplay. The respawn works very well and it should be difficult to find a shortcut here (there's still a checkline exploit however, I asked for fixes and of course don't include a broken version :P ). Also the off-road works ;) . Btw for Add-Ons 1.2/2.0 I think this track should replace Beam Runner in story mode. I'm waiting for your opinions on it.

Andet likes this
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