- Added some runs to the leaderboard found from external sources.
- Changed the rules for timing 100%. We will now use the in-game timer and add up each round using the finishing times of each round subtracted from the maximum (30 seconds). Those totals are then added to the Full Game total for the final 100% time. This change should closer reflect the way the rest of the runs are timed, making it more consistent.
- Added a resource link to a useful time calculator that includes milliseconds.
- Retimed all 100% runs using the new timing method.
Hey, I made an easy calculator for Virtua FIghter to minimize any additional typing. https://www.dropbox.com/s/vjiwn9xh24072c2/VF2calculator.jar?dl=0
You can type in the round times as you see them on screen and the Akira time. The program calculates the time that was needed for Dural and adds it up to the Akira time for the total. Btw for a round not to count you need to have it as 00.00.
Thanks Molotok!
I just used it to retime all the 100% runs. The new values should be accurate. I will link your Calculator in the resources section. I don't know if your dropbox link is going to expire though .. if it does we may have to find a better site to host it from.
Edit: Nevermind about a permanent link, looks like speedrun.com will happily host the file since its such a small file size. We're good! :D
Thanks for your support!
Haha yea, hopefully.. though even if they do it would just be a matter of doing a tiny bit of extra math carrying a 1 somewhere.
So Virtua Fighter finally has a series section in here, nice. I also updated the VF calculator because of VF1: https://www.dropbox.com/s/vjiwn9xh24072c2/VF2calculator.jar?dl=0
Changes:
- Textfields for 5 rounds since Virtua Fighter 1 requires 3 wins for the Dural fight
- 9:59.99 minutes is the limit for the Akira time instead of the total time which can go beyond the 10 minute mark now
Btw check out the 100% time for virtua fighter 1 first place, it canĀ“t be right.