100%
6 years ago
United States

So I'm considering routing/running 100% because I just got the Any% WR and I can't think of anything better to do with my life. Before I do that, though, I want to get something clarified. There are some codes you can enter to unlock the stuff in the Cheats section - here's the full list, just for reference:

Unlimited Level Skip: beldam Unlimited Health: beets Unlimited Fireflies: garden Free Hall Passes: well Button Eye Coraline: cheese

So here's the thing: The rules for 100% say that all cheats, extras, etc. have to be ¤unlocked¤, but not necessarily ¤bought¤. In order to buy all of these in-game, it comes whopping total of 5300 buttons. To buy ¤everything¤, which is obviously required for 100%, you need a grand total of 9850 buttons. That means buying the cheats is 53.807% of the total buttons you'll need.

And sure, this doesn't sound all that bad, but even by waiting an extra ten minutes for the end of the credits, you only get 1000 buttons. Assuming the route would involve collecting those, that means you'd have to earn 8850 buttons yourself - 59.887% of which is the 5300 buttons required for buying the cheats.

So here's the dilemma: are the cheat codes allowed, or not? Because if we ¤can¤ use the cheat codes, the required number of buttons drops down to 4550, which is much more reasonable - considering how 100% needs to do every activity anyway, there's almost ¤certainly¤ enough buttons such that we'd only have to grind minigames for a few extra minutes at most.

Meanwhile, let's only consider the 5300 for a moment. The fastest way to earn buttons in the game, assuming you're good at it, is to play the painting-guessing minigame in the Other World over and over. Once you get good at instinctively recognizing which pieces correspond to which paintings, you can earn 30 buttons a pop, and each play takes about 5-10 seconds (game time plus loading in and out). Assuming 5 seconds a play, it'd take ¤15 minutes¤ to earn that 5300 buttons - and chances are good that we'd have to earn even ¤more¤ buttons, since we only play each minigame once (besides stopping to grind this one).

So the way I see it, there are three different 100% categories that could exist, which I have suggested names for:

  1. Unrestricted / Anything Goes (AG): You can use the codes, and can enter them whenever you wish
  2. No Codes (NC): You can't use the codes, but you still have to buy the cheats
  3. 99%: You can't use the codes, but you don't have to buy the cheats

Of all of these, I personally think that AG would be the most interesting run by far, as it opens up a lot of possibilities for skips (as Free Hall Passes could potentially allow you to skip ¤all¤ of the required minigames - which would make it an astronomically different category from Any%). 99% isn't nearly as interesting as AG, but it'd still be a thousand times more practical than NC - as I for one don't want to spend a thousand years playing the painting game over and over, regardless of the fact that I'm good at it.

Assuming we decide to go with AG, the question arises as for when to start the timer. As it stands, it's most practical to enter the cheats right at the very beginning of the game, immediately after naming the file. However, the current 100% rules say that timing starts when selecting New Game. The question becomes whether or not entering the cheat codes should be counted on the clock. I personally don't think so, just because it doesn't sound like a good idea, but I'm open to anything.

So yeah, I've been writing this post for over an hour now. This is mostly directed at Marshy to see what their opinion is on all of this and to get things figured out. However, this might potentially serve as a good reference if anyone else is interested in running 100% (though I'll probably make a guide with a route at some point, assuming we decide on a good rule-set - because I sure as hell am not running NC).

United States

All of that sounds good, but you haven't quite answered my question regarding AG.

Namely, should the codes be entered before or after starting the timer? It's most practical to enter them at the beginning before you even select New Game, but the current rules say time starts when doing so - even though you'd technically be unlocking items beforehand.

I'm fine with whatever (though I'd personally suggest they'd be off the clock, just for fairness - this isn't a typing game), but we really should have a standard in place before people start running the category.

United States

That's not what I mean. I'm talking about when to start the timer.

Say for the sake of argument that we enter them after the beginning of the second chapter. Unless we pause the timer, the time entering the cheats during the middle of the run is counted on the clock. This is because the timing starts when selecting New Game and ends when defeating the Beldam, and the beginning of the second chapter is obviously between those points.

However, if we enter them ¤after¤ naming the file but ¤before¤ selecting New Game, it's ambiguous as to whether they're on the time or not. According to the rules, time starts when selecting New Game - but if we go enter the cheat codes ¤before¤ we do this, the time taken to enter them isn't counted.

¤That's¤ what I'm wondering about. It's not whether we can use the cheats, because they're obviously two separate categories . It's whether the time taken to enter the cheats should be counted as time during the run.

Brazil

Woodswolf are you still active on the site? I'm going to do a speedrun too.

Edited by the author 5 years ago
United States

Yeah, I'm still active. Haven't had time to do a run in forever, but when I do my next project will probably be routing 100% AG. I've upgraded my PC since I last did anything with the game, and I'm probably going to do some testing on emulator to figure out where the hell all the minigames are until I can set up my console again. (I can't seem to find 1-2 on each day/night usually.)

Feel free to submit your run if/when you do one! Just remember, though - emulators are banned and potential WRs require video proof.

Brazil

okay, because your video is from a year ago ... well I'll record any% race, but before I need to train a little, because I have not played for some time, but I'll record it, because I like the game, and I'm going too Wait for your 100%, see ya.

Edited by the author 5 years ago
United States

I don't think my 100% will be any time soon, unfortunately. You don't have to wait. :/

Brazil

and your idea of ​​doing a 100% race, do only with the minigames, without having to buy anything in the store. Use the 100% tab (no store buy).

Brazil

In fact I just need to train how to stack the boxes in the barn, and push the right buttons on the time events.

Canada

im thinking of picking up this game both any% and 100% since its a big nostalgia game for me. cant wait to see the choices that are made on this

Gaming_64 and RitualPassion like this
Île-de-France, France

If you ever need help, you can come on the Coraline discord server (we're only 5, but i'm very active). Woodswolf is active if you ping/dm her. If you also ever want to try speedrun the DS version, i've putted all the ressources you need on the Coraline DS speedrun.com page.

Île-de-France, France

I'm also trying to find the ISO for the Coraline PS2 game. If i manage to set it up, maybe i'll use my free time to route 100%. But unfortunately right now i'm still busy with some DS categories >_>

England

Posted this in the Discord, but I'm posting it here too in the hopes of reaching a slightly bigger audience.

This is the link to every minigame location in Coraline Wii/PS2, as is required for 100%, except three of them which I can't find: https://pastebin.com/Z6EQ2JLv

The ones I'm missing are on Level 2, Level 7, and Level 8. If anyone knows where any of these minigames are, please message me on whatever you prefer. My guess is that they have something to do with the slingshot mechanic, like shooting the beehive in Level 1, but I can't be sure of this. I'll edit all posts of the minigame list if new ones are found.

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