Requirements for an EMU to be used in speedruns
4 years ago
United States

Let's say I'm an expert at coding (I'm not) and want to make an 3DS emulator for speedrunning, what things would have to be in the EMU in order for mods for other 3DS games to think it can be used for speedrunning (like accurate framerate, option to install cheats for selected game, etc)

European Union

There's a multitude of things, like properly emulating lag, loading speeds, properly interpreting the game-code so the glitches work etc.

The more the application behaves like the real deal the better the chances for it to be usable for speedrunning.

and if you look at the few emulators for e.g. gamecube, ps2, switch and 3ds, you notice their target audience doesn't care for most of those things. they want to play their games in 4k 144fps regardless of if the console could do it.

Edited by the author 4 years ago
Quivico likes this
United States

Okay, can I use programs like kit-kat and homebrew and all that to record my speedruns or do those have inaccurate framerate?

European Union

depends on the game, I know for Monster Hunter it doesn't affect the gameplay and loading doesn't matter, but for other games, especially for games that are timed mainly RTA might ban it because of inconsistency to unmodded consoles.

Edited by the author 4 years ago
Quivico likes this