Amiga Version / Differences
3 years ago
Hesse, Germany

Hi ho all

So just for fun I was trying to run the Amiga Version and noticed some major differences to the other runs so here are my findings:

I am playing the WHDLoad Version of Maniac Mansion 1.6_1571. This is nothing special about this just to mention it.

I wanted to do a run with all the skips possible and all of them are working very well (thaks for the findings especially purple skip is great). The problem is the inner door lab is locked and I need the code from the Arcademachine to open it. The other door is also closed but the copy protection was removed. I am not aware of any default code to open the inner door like in the NES version (does anybody know something?). So in order to open the door I have to check the highscore in the machine using the quarter from the safe. It is not enough to just have the cutscene play and try out the different codes, according to my research it does only work after you chekced the highscore yourself (again I can be wrong). After repairing the wires it takes round about 4m until the cutscene plays (I checked the Deluxe Version it seems like there is not cutscene and you can go for the highscore immediatly?) So in this 4 minutes there is plenty of time to perform a lot of actions without losing any time. To not just stand there and wait for the cutscene I feed green tentacle to kill some time.

If you perform the green tentacle skip and get caught no other char can get to the top floors because the game still thinks there is somebody else up there and the other chars refuse to go up there. If I go back with the char who did perform the skip everything went to normal again. So I need to go at least two times on the upper floors and this only works if I dont get caught and take the longer route to go back down again. Does the game behave the same on DOS? Just get one char to the green tentacle and try to get another one up there, it should not work imho.

These are my main findings, I also did find some super small time saves, but they dont matter for the Runs submitted to this Leaderboard. I share them anyway because I also did not notice them in the Deluxe runs.

  • Open Radio you receive the batteries immediatly and dont have to pick up the radio and then open it
  • Use Batteries with Flashlight when it is still in the kitchen. Your char will put the batteries in and also picks up the flashlight in one move.

Okay that all I can think of right now.

I also decided to make the most useless char Jeff to my main hero,and perform most actions with him. Not sure if this is the best choice, but I liked it.

Of course I wanted to submit my run to the Leaderboard, what category would this run be? What should I select?

I am also working on the Meteor Police ending without any skips, but I guess this wont be faster then my current route. Lets see

You can check out my run here:

Thanks and Cheers MilkToast

Hesse, Germany

Hi

thanks for the reply Matt :) No I am using an Emulator for my runs (WinUAE its pretty common) I emulated an A1200 but if more runners will pop up for the Amiga version we just might have to agree on a basic setup so the loading times are the same (or use an autoremover like in LiveSplit for the Loading times).

About WHDLoad vs. Floppies: True both options are available but in my opinion there is no real reason to go with floppies (because of the loading times) and all other Amiga runners I am aware of are using WHDLoad versions of the games, so its very common. Maybe just set up a rule like "WHDLoad is recommended" something like that.

About setting up the categories: I will reply in the other thread.

Cheers