Redundant Categories
4 years ago
Georgia, USA

Just thought I would make this post because I am cleaning up the boards again and separating console and emu with different rules and I remember some people had some points related to redundant categories. If we can come to a consensus which categories are redundant I can clean them up a bit. Thanks in advance!

Sweden

Regarding any% and Lonewolf. To break it down any% means anything and Lonewolf means Lonewolf though any% can, correct me if I'm wrong, ban certain runs because it would break the game/category and instead opt for its own category. In some ways, any% is probably regarded as no major glitches in all but name but if I had to guess I'd say any% varies from game to game. I don't mind, I only brought it up because I sought clarity before grinding a whole load of runs only to find "sorry these aren't valid". One could argue that default is 'normal mode' for the game like NG and Lonewolf is a certain mode which is specialised. Perhaps consider it as another difficulty mode.

To recap, in my opinion. File1 has 2/5 maps that benefit from ai with plot items, 2 I'd say don't matter either way and the 5th...well it probably would be a hinderance (Hive where the AI can mess with Leachman and trigger boss animations). I'm less familiar with File2 but I don't recall any maps that are hindered by ai and would more likely benefit you. Based on my take on the maps it would probably be better to separate Lonewolf and default but I'm happy to side with the majority. It would also mean Lonewolf and VH being valid as opposed to not (regardless of the useless of AI).

On the subject of Lonewolf, if it's not mentioned anywhere to explicitly say Very hard or Lonewolf VH. Just so it's clear to everyone, especially new folks. I really don't think people would want Lonewolf for easy-hard. I'd be fine with it but would side with the majority of likely reserving it just for VH.