I think I'll be stopping until I get this word back from Warforward on what affects IGT. I had a run where I literally beat my livesplit time by 10 seconds, but I was 3 seconds behind my previous IGT. There's something odd and botched with what is being tracked.
I've been checking the code a bit, and timer doesn't run if:
- Game is paused
- Story dialog is open
- Item popup is open
- Screen transition
- Another window is in focus
I might have missed something but that seems to be most of it
We could discuss using RTA so that everything counts, including how fast you navigate menus and dialog because as is, the dialog skip I found and your incendiary dialog skip are really RTA strats and dont affect IGT.
I'm fine with RTA. However, once we switch to RTA we'll then need to discuss whether we should be splitting at last hit or full black screen at the end. I've been doing it last hit because you're no longer in control, but I also don't mind the black screen before the cutscene.
I've been thinking about it and since the game is pretty small already I feel that splitting into sub categories would cause more harm than good. It might be worth to let the tiny time saves go so that we can keep IGT