RNG manipulation information
7 years ago
New York, USA
Theguesst
He/Him, They/Them
7 years ago

Documenting the community's current understanding of RNG in Kirby's Dream Land below

  • unknowns: ROM dependent

  • stars produced show an advance in RNG seed visually to the player, are set when the game is started.

  • Actions that create stars: landing from a jump, colliding with a wall, colliding with an enemy causing it to explode.

  • inhaling creates high star rng skip rate, unknown if this is tied to framerate

  • Rate stays the same going through doors and changing levels, randomly re-rolled on dying, set to default on game start, game over screen, reset done in game.

Morocco

Hi, I'm struggling with this RNG problem, especially with Kracko and DeDeDe (as you know), but I can't figure out a way to get at least a second best pattern. Does anyone know a way to get a good RNG in Kracko? I don't say perfect just good. Also I heard from crazeyawsome's PB that someone (or him) figured out a way to get best Kracko, he also gold-splitted both of Kracko fights, which confirms that it is possible to take control of RNG of bosses. I need help

Germany

since i didnt find any information here i searched like crazy and just wanna leave this here: https://github.com/sornerol/kdl-practice/wiki/How-RNG-Manipulation-Works-in-Kirby's-Dream-Land

flies away

all credits go to @speedman :)

Edited by the author 4 years ago
KiwiCracker likes this
Germany

I'm here to express how amazed I am to see speedrun times go that low. I would never have imagined it.

I'd also like to suggest (if it wasn't already the case), to have speedruns always start from reset, as RNG can advance when staying on the title screen. Having all runs start on the same RNG seed makes runs more fair and comparable. Personally I prefered starting from reset as that's what Japanese speedrunners usually did back in the day.