Hardware Acceleration Fix + DinoCrisis 2 Crash Fix
9 years ago
Seoul, South Korea

Now i had a problem which made my Hardware Acceleration "dissapear" for older games / games that use DirectDraw Engine and stuff. This is in this case the ResidentEvil Series for PC and DinoCrisis 1 & DinoCrisis 2 . The reason is that the old games are made and use the DirectX 32bit Engine - which is in Win8 and 8.1 64bit Systems particially dissabled this leads into people only can use RGB Emulation on those Games. Now the Solution works for almost every "older" game and luckly for us we just need to check a little box.

You can either do a long "workaround" via the Windows-Registry or use this nice little tool that Windows does not come with by default which is a simple DirectX-Control Panel.

Original Download here: http://www.3dcenter.org/download/directx-control-panel Mirror Download: https://mega.co.nz/#!xIoiHDaK!vaesL_I0f7xH5t_cTKkZYfDspFM71a2eelmMQQdhiKU

Now after downloading the zip and extracting the files, run the x86.exe of the two files (dxcpl_x86) . After opening go to the "DirectDraw" Panel and Check "Use Hardware Acceleration" (See Screenshot for details here : http://i.imgur.com/5njoOkO.jpg )

Now simply click "Apply" and you're ready to go. For some Games like RE3 jp version i had to activate WinXP-SP3 compatibility mode. But this is optional and might not apply to everyone.

Now just Change the Graphic Settings back to your GPU (as you might used to have) and you're ready to go and get a new WR..maybe #Kappa

RE3 Settings Screenshot: http://i.imgur.com/zrYNeiL.jpg Additional DinoCrisis Screenshot: http://i.imgur.com/4O9gcT8.jpg

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