In-Game time
8 years ago
Russia

Hello, I want to ask you all here 1 question.

In classic series after you finish game, which of 2 timers, that are shown on stat-screen, is more accurate?

Right now the rule "IGT if no loadings" seems a bit nazi. I was considering doing that for a long time now and will be adding separate IGT and RTA columns, also "Has manual loadings" variable with yes/no answer.

Please spread that post to other runners, I need info about that. (REALLY NEED EVEN)

Thanks.

Czech Republic

I've changed the timing for RTA runs to RTA. IGT would only make sense if the run is SINGLE-SEGMENT, which usually is not - runners use save/load for hard tricks, thus IGT can be very different from RTA since IGT restarts from previous load, it doesn't continue.

Russia

Sure, but rule should state something like "if no saves/loads used during the run add both RTA and IGT, otherwise ONLY RTA" Might change that by myself tomorrow or so, when I'm not on a phone :D

Czech Republic

I'm not sure I see the point of having half of the runs with RTA+IGT and the other half with only RTA :) Maybe if we add a variable like "RTA/SS" or so, kinda like what Quake 1 use here, although I fear the leaderboards will become a complete mess then, because the ordering algorithm on speedrun.com prefers either RTA or IGT - it doesn't order by an actual time, so if you prefer SS runs with IGT time 1:00:00, it will be first on the leaderboards even if all RTA runs with RTA time are faster.

Also, I've noticed each runner use a slightly different starting point for their timers. We should specify it (and retime the current runs). I personally think the timer should start when you choose a difficulty and end with the final stats screen, but unfortunately some runs continue with the ending cutscene and credits, so I'm not sure about that. We could use "when you beat the final boss", but there could be a problem with IGT and I don't remember how exactly it works - if it stops when you beat the final boss, or if it stops after the ending cutscene.

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