Rescue all POWs and RNG?
4 years ago
Alberta, Canada

I've read a couple comments about RNG determining the number of POWs that spawn when breaking open their encampments. I'm not sure this is exactly "random" as it seems to me on Stage 1 the quicker I get to the first set of encampments, the more likely it is that each building will only spawn a single POW.

So how does this affect submissions for the Rescue all POW category? If I'm only spawned a single POW from a building, does that throw out my whole run for taking me off the the magic number "90"? Or if my run only dishes up 83 POWs is that still "all POWs"? I'm running Stage 1 in a way that seems to consistently spawns a mere 3 POWs from the first set of 3 buildings.

Edited by the author 4 years ago
Minnesota, USA

If there are too many enemies on screen, or if you blow too many huts open at once that will despawn pows. Which will end a run.

hello, I can shed some light on Jackal if it is desired. I have reveres engineered the entire source code and know the game in-depth.

bowtie is correct in that the POW buildings are not RNG. there are 4 types. 2 facing left 2 facing right. and each can either have 2 or 4 POWs. There is code in other objects to wait until an object slot is open before moving on, but the POW buildings have no such logic and just eat the POW count if no slots are available.

link to the jackal hacking discord. speedrun channel available https://discord.gg/Ga5cEQTdZq

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