How to save a framerule in 8-1 any% all stars
4 years ago

This is probably one of the hardest framerules to save, due to the amount of frame perfect pixel perfect jumps that have drastically increased, due to the demand of having to play the whole level almost the entire way without slowing down I have 1 slight slowdown in this level at the big pipe jump, because it make the rest of the level easier. The first 2 pipe jumps are not too precise, you have 2 frames to execute them if you land on the 1st pixel The next 2 pipe jumps are pixel perfect frame perfect, like a walljump. You must land perfectly and jump off them perfectly. Then you do the simple frame perfect jump Then you can slowdown a little bit at the big pipe jump, but when you get to the part where you are at the goombas you shouldn't slow down as it is risky you might lose the framerule Then you do the final pipe jump, which you will have 2 frames to do (2 frames because of the slowdown manipulation).

Ok, that's the 2nd part of saving a framerule in 8-1 (there's more) You need to be fast enough in 4-2 as well, as the 4-2 and 8-1 framerule are connected, so it is very important you go fast enough in 4-2 as well.

And there you go, 1 framerule saved look fax ok seriously someone save 5 framerules with 1-2g and get low 4:58 WR

Alabama, USA

ok but is this for small only? because i do mine for fire mario

California, USA

How many frames can you loose and still save the fr?

Ukraine

Good luck, I hope, you will do it. All stars is still have a room for improvement, becuase TAS is 4:52)) (Idk, how much saved by L+R)

@NathanAlmighty This framerule is free if you're doing fire, in fact you should be able to go 1 framerule faster because you can get a 375 in 4-2 @warpedclip I'm not sure how much leeway you have, but I'd say you have at least a little bit of leeway if you play very fast @zdoroviy_antony This would be one of the last things I would add, due to the difficulty it adds is so great that it's even harder than adding an FPG, so I would be adding it sometime after 4:56 if I were to take this game that far (I only plan on taking it to 4:57 if my stream wants to see that)

Game stats
Followers
7,816
Runs
8,837
Players
1,792
Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago