ToyZ Rampages
9 years ago
Germany

I managed to make ToyZ missions more interesting, but they're still boring. At least this essentially skips having to do a vehicle rampage (or maybe more?)

Germany

Note that this works with all rampages. If it is a rampage which requires you to kill Diablos for instance (let's think about the M16 one near Luigi's strip club) then you just have to drive close to the Diablos and blow them up with your ToyZ car. They do count. Only problem I faced so far is that the spawns aren't frequent enough to consistently pass a rampage like that. Theoretically speaking though, every ToyZ mission can implement one rampage now, saving ~a minute each time on average, I reckon.

Germany

When I start Vigilante+rampage, many Mafiosi spawn, when I stop Vigilante, normal peds spawn. My guess is that you need to start the Van mission and the rampage simultaneously, then there should be enough spawns. Trying.

Germany

Yay, it worked! :D I had one minute left, 20 Mafiosi AK rampage.

Germany

Yeah but that's obviously the harder strat because it actually requires precision OpieOP Well then, I also had issues with my toyz van in the Mafia area bouncing around on a tiny ledge and getting back into the mission trigger. I am not saying it's impossible to do the trick there, but I definitely don't trust it there. Not sure what to think about the other two (yet).

Germany

I've done research...

Edit: I often say stupid things in chat since there my standards are lower because I know that people can correct me quickly and sometimes I am trying to refute my theories while "posting" them. My standards for this research were higher but I can't guarantee that there is no nonsense in there.

Maybe one rampage is not enough. To determine that, you need to take into account how likely it is to finish both rampages during the Toyz mission still or almost finish, how long it takes to set up the replay(s) for doing them during Toyz, and how long it would take to do the rampages normally (not:how long it takes during the Toyz mission).

starting and ending

  • the timing for Toyz+rampage is hard, but you can use a metronome for the timing.
  • it is probably much easier to push the Van precisely to the edge and get in and trigger the rampage. -the explosion to get the Van out of the trigger has to happen near the end since the position of the Van is reset to where you triggered the Toyz mission, probably once you travel too far from the Van.

spawns: definition: bad = spawns as if there were no rampage running rampage+toyz -> good ; multiple rampages? good spawns for all taxi+rampage, then cancel taxi: bad if you don't finish the rampage during the mission: does not cancel rampage, but bad spawns bad spawns dont matter for blow up cars rampages

todo: how far do you need to drive before blowing up your Toy explodes without damaginf the van

ways to get two rampages in:

  • one f1 replay, one f3 replay with one rampage each ... for that you need to trigger both replays after each other (end the first manually for better timing) -one f3 replay with two rampages (double-rampage replay) -combine a two replay rampage with f1 ;) -if you do "vigilante+rampage, cancel vigilante", rampage blips are deactivated despite onmission=0. I had hoped I could chain replays by collecting rampages with real-world(no replay)-claude as long as onmission=0

rampage order: if you trigger two rampages rapidly after each other, one starts now, the other immediately after the first. The order is not determined by which one is triggered first, but by a hierarchy. Example: 1)M16 2)RPG 3)AK So if you collect M16 and AK, M16 starts first, since it is more to the top than the grenades rampage (1 vs 3). Complete list: end of post.

addendum to avoding to restart Toyz

  • if the chaining works (=you got both rampages in before the mission starts) and you dont finish the second one, no van pushing needed since onmission=1 after that ... keep in mind: the spawning is non-rampage stuff, so unless the road is naturally filled with gang members, that's probably a bad idea

if you make the Mafia AK rampage as last rampage in the chain in the Mafia Toyz van and complete it 99%, you can finish it outside of the Toyz mission, that's useful for duping. Only works since there's Mafia in the area all the time.

Rambling at the end ;) That's a whole lot of stuff. 100% rampage route planning is hard now: in the old days you needed to know where to start the rampage and where to travel to for optimal spawns and weigh travelling time with spawn rate. Now you have to consider replays, duping, and Toyz as well.

Rampage order thanks to Lighnat0r and others for the reverse engineering the code, I could simply copy from there. https://github.com/Lighnat0r/GTA-III-SCM-Converted/blob/master/rampage.sc#L56

Portland: 1)M16 2)RPG 3)AK 4)micro SMG 5)shotgun 6)grenades

Staunton: 07 on roof on amco building commercial 08 carpark area opposite loves building 09 south west corner of park 10 behind university south 11 in graveyard by cathedral 12 between overpass lanes near asuka's kendo 13 behind firestation

Shoreside Vale 14 behind a garage in the mansion area suburbia 15 ontop of a garage in the projects area under overpass 16 ontop of warehouse pike creek airport end 17 behind billboard at airport 18 behind a guard box south pike creek 19 behind box in the bait warehouse 20 behind billboard north projects

Germany

That's ... more than I thought we would get out of this...

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