Adding break in rules
4 years ago
Russia

Hi. We really inted to speedrun all payday, but according to our calculations it takes about 12 hours. How about to add rule about 15 minutes breaks every 3 hour or something like that?

France

You can take some break. No problem with that. It's just normal !

France

Whole game runs are bound to be extremely long and exhausting (as long as some RPG 100% runs), so it's fair to want to take a break once in a while, considering that ultimately IGT takes precedence over real time. That said, since multi-segment/spliced runs are not allowed - and that's not negotiable - you'd have to keep recording the game during the break and let the timer run.

If that still is an issue, consider first running contractor categories or Crime Spree. Those usually last about an hour or two so it's easier to schedule the run with your team mates. I'm going to sound dramatic but ultimately the all missions category is meant to be a marathon-type of speedrun and you should be mentally and physically prepared before attempting one without losing time on breaks.

Edited by the author 4 years ago
MrDogit likes this
Russia

What about connecting to preplanning time? It randomly can takes a lot of time.

France

Loading times are supposed to be excluded from the final RTA time. That includes "black screen" and "tooltip" load screens. Either runners pause the timer manually during those, either moderators substract that time when verifying the run. Alternatively, there's a mostly functional LiveSplit autosplitter made by PiTau in the community Discord server. I'll be adding the link to the Resources tab on SRC since we apparently forgot to do so before.

Now to properly answer your question, current state of things is that all time spent in preplanning by the game host (who's the one to record) still counts towards final time. Reasoning is that menuing is still part of the run and you should be able to plan your strategy in an efficient manner. That's even more true in Crime Spree where selecting a map and buying Gage boosts is essential. Of course, that doesn't account for client loading and connecting times which can vary depending on player regions, connections, HDD vs SSD, etc. There's not much we can do at the moment unfortunately, unless we start adding arbitrary or very situational rules based on last action in preplanning, who's connecting and similar stuff. That's a can of worms I'd personally wouldn't want to open. That said I can bring the subject up for discussion with other mods.

In any case, once again, IGT takes precedence over RTA so it's a non-issue until two runs happen to be so close to each other that connection time loss becomes significant enough for RTA needing to be further refined.

MrDogit likes this
Russia

Thank you for your answer.

Hungary

also i want to note something the drills take long 5mins almost every heist you can take lil breaks then that adds up

Russia

Do not forget about the cops. After all, they also need to shoot

Hungary

bots and normal you can't rlly die

Russia

We want to go on difficulty DW

Hungary

nice dreams gl

MrDogit likes this
France

Just to warn you, with Payday 2 support starting again, we will probably be forced to temporarily remove contractor categories or at least part of them, including the full game one. Really sorry about that, I hope you didn't do a run already.

MilesFox92 likes this
Russia

Yes, I saw it. Thanks for the warning.

Hungary

you guys shold make new like Legacy Contractors, all contractors

Edited by the author 4 years ago
Russia

I think for this discussion you need to create a new thread

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