RE8 SRT in progress
2 years ago
Wisconsin, USA

VideoGameRoulette (VGR) and myself are working towards getting an SRT going on this game. We hope to have some news in the coming days.

[EDIT]

Download links are in the discord channel #tools-development pinned messages

Edited by the author 2 years ago
NuZ, Swervelord and 17 others like this
Massachusetts, USA

fantastic news! cant wait to see it!

Keitaro_Tv likes this
Wisconsin, USA

So status update... Player HP, DA and Lei are in an alpha build of the SRT.

We have various inventory properties but not enough to tie everything together (slot position, item quantity, ammo quantity (yes they're separate) and whether it is horizontal or not). Since we do not have the Item ID property yet, we cannot add it into the SRT reasonably. We're working on this.

In addition, enemy hp is proving difficult as well as VGR found that it appears enemies are grouped in their own arrays. For example, all lycans are arrayed together in one array, other enemies in another array, etc. Some runners may have seen this in a Cheat Engine table that is circulating by bosses having their own dedicated entry. Some consideration is going to have to be made as to how to best integrate this style of enemy health into the SRT without bloating the read calls.

Hozen and CannoliSenpai like this
Nova Scotia, Canada

how do i add this plugin to my game?

Keitaro_Tv likes this
Czech Republic

@Squirrelies I saw you have noticed cheat engine table.. Where I can find it? Thanks

Phoenix, AZ, USA

so idk if you would really want to open this can of worms but i did some extensive testing with the save files, we found where they are but it seems that you cannot change them at all, any value changes cause them to not be read by the game at all. If you replace the files they also do not get read changing some files invalidate the whole folder itself causing the game to launch in a never been launched before state. I originally had the idea to just send a friend a save file for practicing or even replacing the auto save for a potential no intro category but it seems that unless someone could figure out how to de encrypt the files and make them work when being transfered this is a dead end. This leads me to my only other lead potentially manipulating the game into creating personal saves whenever you want. Not sure if this is within your means or even something you care about but could be a potential solution to a no intro category (my idea being make a save right before you pick up the knife) if you have any more questions let me know thanks <3 - discord - Waifu#9281

Hozen likes this
Brazil

@Waifu, now that you mention, I'd be tremendously interested in a no intro category. Let's face it, it's a 6 minute scene where you just have to hold W, it doesn't add anything "competitive" to the run and when things start to get serious, with heavy resets and such, it will be such a slog, the same way it happens with Super Mario Sunshine.

I feel like the ideal place to start the clock would be right on the point that Ethan gets down a slope and find a dead horse. I think someone can even make a thread to put this into discussion.

Edit: I'll make a thread to ask how interested everyone would be in this

Edited by the author 2 years ago
Wisconsin, USA

NPC/Enemy HP appears to be array-based like prior titles. I found the pointer array count/length and the subsequent values. Just isolating some other weird quirks.

pappgamer likes this
Oklahoma, USA

Thank you, Squirrelies and VGR. You guys are the best.

ÃŽle-de-France, France
Deleted by the author