Autosplit
6 years ago
West Virginia, USA

How do I implement an autosplitter into livesplit?

Michigan, USA

so, the load removal tool has autosplitter capabilities, and just going into the load removal tool's setting and selecting "automatic split on map change" is sufficient enough to get it to work. However, it ends up being very inconvenient for speedrunning. The autosplitter will split every time the "Loading Game" screen appears and there is no "map whitelist" available for any of the HP games. That being said, if you still want to use the autosplitter while still having a reasonable number of visible splits, you can use subsplits to achieve a decent looking result. Add a split titled "-" for every loading screen that you will encounter in the run that is not one you wish to use as a split and then in your layout settings set subsplits to "always hide subsplits". Just a warning, it's gonna be kinda ridiculous with HP2; you're gonna have nearly 50 splits for the entire run tl:dr don't use them, it's not worth it

Edited by the author 6 years ago
Massachusetts, USA

I made a set of splits that somewhat work for hp2 autosplit a long time ago. Maybe I'll post it under resources....

France

I can add the whitelist, I just need someone to tell me which maps to include.

Massachusetts, USA

@Dalet we split (or at least I do) upon completion of the following maps: Adv1Willow Ch1Rictusempra BeanRewardRoom Quidditch Ch2Skurge Adv3DungeonQuest Arena Ch3Diffindo Adv4Greenhouse Adv6Goyle Adv7SlythComRoom Ch4Spongify Adv8Forest Adv9Aragog Adv11aCorridor Adv11bSecrets Adv12Chamber

and then the run ends upon entering GreatHall_G