ZM in SNES classic
6 years ago
Mexico

Hey, I know a lot of testing was done before accepting bizhawk and just wanted to ask, if I start playing in Snes classic and submit the time comparisons between RTA and IGT as it was made for bizhawk, if there could be a chance for SNES mini to be accepted as a valid emulator?

Just asking this because I really like the SNES controller to play, I would completely understand if it is ruled out for RTA as any other emulator besides bizhawk as of now.

Thanks!

Greeneeguy likes this
United Kingdom

I don't know much about the technical aspects of running GBA via SNES mini, but if it can be shown to be accurate, then I don't see a problem with it.

Mexico

Sounds good, I'll be uploading RTA and IGT times with the requierements that were asked for bizhawk, let me know if it would be better to upload them in the same thread as bizhawk

Denmark

Feel free to submit to the thread - just mark exactly what options you're using. I'll check the times out when I have the chance.

I'm guessing the SNES Mini has homebrew options that allow you to play Zero Mission on it?

Michigan, USA

If I were to do something similar, what skill level I would need to reach so my times could be more accurate? Having to retry certain maneuvers would probably increase the margin of error of the times and I wouldn’t want to give bad data.

Mexico

Sorry, just read your msg Eagle, SNES mini has a way to load retroarch to it and use a GBA core

Edited by the author 6 years ago
Mexico

@Masmurp

I would recommend that you check this thread to review the guidelines of what runs to post:

https://www.speedrun.com/mzm/thread/xk2eu

Masmurp likes this
Denmark

I actually posted in this thread yesterday, but apparently speedrun.com ate my message.

Masmurp, it gets more and more difficult to do a proper comparison the slower your time is, so if you have under 30 IGT that would be ideal, but I don't think anything 35+ would be helpful, unless there is a bunch of console runs around a similar pace with video I can compare to. It also gets more and more difficult to keep track of deviations from a "proper" (using the term loosely here) run the slower it is. Not just for me, but also for yourself, I can imagine.

The culprit is mainly more door transitions making it difficult to keep track of IGT/RTA discrepancy, but also because IGT runs slower than RTA (it takes 64 frames before the game counts it as an IGT second).

MrDino, that's fine; other people have suggested that Retroarch with mGBA core is probably a viable alternative. Like I mentioned before, remember to post all your settings if you do submit.

Edited by the author 6 years ago
Masmurp and MrDino023 like this
Michigan, USA

What about 100% IGT?

Denmark

Ideally sub 55 on any of the outlined RTA routes, since there's more to compare with.