Hi! I recently started speed running smb. But one thing I noticed when watching darbians any percent tutorial is that my game feels different in two places. And I don't think this is due to frame rule.
first place: in the beginning of 8-2 where we have two flying coops and a lakitu he is jumping over the first coop, landing the second step, full jump to the next stair set and then continue. If I do the same I will hit the falling spike ball (skinny egg) from the lakitu every time. I have tried it over and over and I don't see any possible way not to hit it using this method. (running full speed)
second place: beginning of 8-4 he is running full speed and lands on the second step where he can jump over the lava. if I run full speed I will still land on the edge on the first step.
Am I just being a noob or is it difference in games?
I do play on openEmu on a Mac, could that be it? or maybe the rom is deffected?
If anyone have the solution I would be very happy. And if you have a better emulator for Mac or a good rom please provide it so I can test it out!
Thanks for all!
/Jakeyard
You need to buffer the b input for 8-4 i think. If you land on the 1st step then you are not running.
I bet you're using a PAL rom - on PAL, the jump on 8-2 is literally impossible without slowing down, on NTSC it's pretty easy
Just watched one of your videos,and you are definitely using a PAL ROM.
Thanks guys! I will delete the PAL ROM and try to find a Japan or USA ROM!
You guys are the best!
See you on the leaderboard ;)
You could go for PAL WR instead PogChamp the WR is 5:11 by Miqoou PAL is a good challenge, much harder than NTSC
Holly shit guys! It is too much easier with a ntsc! even landing on the pipe lip is easier! haha wr pal! Too bad I found out that I was running a harder version, maybe would have gotten that Pal wr in a couple of months xD
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input