Categories
7 years ago
British Columbia, Canada

The current categories are pretty silly.

Playing up to the Dragun doesn't make very much sense, as it's not the real final boss. It's similar to playing up to the heart in Issac if you are familiar with that game. However, we already have people running this so we may as well keep it around as a category.

This is my proposed category list: (and the reasoning for each one)

  • Kill Dragun: It's the final boss when you first start the game, and people are already running it.

  • Kill the past: This is the true ending, though only the first four characters can do it. It seems that the secret characters will likely get pasts in updates though. Each character has a different past, so setting character choice as a sub-category is especially important here.

  • Hell: Bullet Hell is the secret final level. This is similar to the Chest in Issac if you are familiar with that game.

  • 6 Characters: There's no reason to have both 4 and 6 character runs. Also these runs should go to Hell, not just the Dragun, as the Dragun isn't the real final boss no matter which path you take. We could potentially do 6 Character past runs once/if the secret characters get pasts.

  • Boss rush: This is an alternate gamemode. (and we already have this category)

  • Blessing of the gun: This is another alternate gamemode. It limits you to one gun but makes your gun randomly switch all the time.

  • Tutorial: This is a bit silly, but I'd like to run it. (no rng) If this is added it should be a misc category.

I don't think it's worth having a shortcut category.

I don't think it's worth adding an extra category just for glitched chests as they're so rare. We could possibly allow them in multi-character runs.

I think character choice should be set as a subcategory, because runs can be fairly different with different characters. (Bullet in particular is way faster than every other character.)

Another category worth considering is a "full game" run, doing abbey of the true gun and then continuing down to hell.

Edited by the author 7 years ago
tobash_wombat likes this
Georgia, USA

Killing Dragun and using the gun without a bullet to kill the past is the fastest way to get to the credits tho, which is why it's any%. It's not like we just stop timer at Dragun we do hit the credits trigger with that category.

Blessed Mode could be neat, and all levels would be neat too.

Splitting runs up into characters per category, maybe. Bullet is kind of OP at the moment and quick swapping seems like a thing that'd be patched later.

New Jersey, USA
Buffet_Time
He/Him, They/Them
7 years ago

I'd suggest starting some strawpolls on all of these changes seeing as there are 4 peoples times on 1 character.

British Columbia, Canada

So since I was the first to complete 4 character I'll just put how I timed it. I don't know if that's what will stick, but it is what I did.

I used livesplit and started the timer the moment I took control of the first character dropping into the gungeon. Personally, I split each character the moment I shot myself after killing the dragun. I stopped the timer the moment I shot myself with my 4th character.

I opted to not use safe/quit after killing the dragun, but instead speeding through the credits, and pressing ESC on the run stats screen that pops up in the ammonomicon. Then selecting the next character and running and jumping back into the gungeon.

It felt the least exploity to me.

British Columbia, Canada

People having times in 1 Character shouldn't be a problem, I'm not suggesting we get rid of it. (Unless it's not possible to change it's name without messing up the times; in that case I guess we should leave the name.) Setting up sub-categories will split up the runs, but it won't get rid of them.

Also If we want to keep 4 character we should specify that it's the four starting characters and not just any four, as I assume that's what's intended.

United States

Sorry just checked these forums! I time my runs basically the same way Elad does in terms of the 4 Character Speed Runs. I think it makes the most sense.

I could also see starting the timer when you select the first character as well but that seems somewhat arbitrary? My reasoning for the "on self-shoot" split is that the player still has control and needs to do some sort of input to get the ending sequence to play. I actually messed up the shooting the gun part a little myself today, so it could be considered part of the "skill" for the run.

The reasoning behind starting the time upon entering the Gungeon on the first character is that it makes resetting the run easier since you can just use the quick restart and restart the timer there instead of having to exit out to the breach every time.

Those are my thoughts on the matter, feel free to critique!

Texas, USA

Is there anyway a catagory for a co-op speed run could be added?

New Jersey, USA
Buffet_Time
He/Him, They/Them
7 years ago

Guys it's up to you what's added, if you guys want to like vote on what categories to add do so, discuss that here post a strawpoll whatever! :P

Can we have a bullet hell / lich speedrun category? A streamer I mod for just got 29:33 http://puu.sh/oQZFN/1a027a911e.jpg

Texas, USA

We need lich run category please!

Texas, USA

Also Is it possible to get a "streak" catagory for both dragun and lich? where we have strung together runs

Wow, you work fast, Thank you <3

Texas, USA

may you add a co-op category as well? and a quick question. how would you get the in game time for a normal 1 player run and a hell run, sense you have to open the chest to get the normal 1 player run, wouldn't be impossible to stack runs like that?

Sweden

Rainekitty i actually brought that up as soon as last_grey_wolf got his sub 30 run for Lich haha.