New design
6 years ago
Île-de-France, France

So i've changed the design. All your runs are gone and you'll need to re-submit. Also now if you have any doubt about the validity of your run just go for glitched%

Edited by the author 6 years ago
Île-de-France, France

Also, since turn resets ALSO reset the IGT... except if you're playing glitched %, you're gonna have to do without resets or use real time

Lower Saxony, Germany

Seems to me like you forgot to include the Blitzkrieg squad.

Ohio, USA

I'm not a huge fan of the IL display on this site, because it doesn't make it easy to see which categories people are running beyond the first runner. For me to find the active category, it requires and additional 12 loads, and speedrun.com often has issues with overloading.

Ohio, USA

Also, if we have to use real time, we're going to need a clear cut start and stop point..

Lower Saxony, Germany

Regarding real time: I'd say from the first point where the IGT is seen to the first appearing of the "Victory" screen. It's just a suggestion though.

Île-de-France, France

Nah. Should be when the bomb explosion cutscene starts. (more specifically : look for the moment when the bottom left pannel disappears.)

Edited by the author 6 years ago
England

A 4-island hard would be rather appreciated, if you don't mind. Can't see the point in having 2-island hard and not 4-island. And, if the IGT is demonstrably false, why not just always use RTA?

Edited by the author 6 years ago
Île-de-France, France

its supposed to be 4-island hard. No one runs 4-island easy. Woops!

also the problem with IGT vs real time : on this run my IGT is 16m25 and my real time is between 16m52 and 17m38.

on this run his IGT is 18m41 and his real time between 18m19 and 19:09

somehow, i there's a difference of -27s for my run, and +28s for his run. His IGT stays ~synced during the whole run, mine continually desyncs with real time, and I end up with an IGT 1m faster than it has any right to be. I think we need to start using real-time instead of IGT, like, right now lol. Their IGT is probably dependant on the framerate or some stupid thing like that, which makes everything worse for everyone involved.

Edited by the author 6 years ago
Texas, USA

I agree, 4-island hard would be nice.

I prefer the old layout though, this new one is a bit confusing compared to most other games' pages.

Also, I think the cutscenes add time to the IGT, that's why it's always off compared to when you end. I don't mind that, it's about 22 seconds or so.

Edited by the author 6 years ago
Île-de-France, France

Yeah but it's worse than that. Look at my run at my run. At 1 min there's 10s difference between real time and IGT. at 16 min there's almost a full minute of difference.

Texas, USA

Damn, so the IGT is slow apparently. That sucks. Has anyone told the Devs to look into that?

Île-de-France, France

Yes about 2 weeks ago. I'm just gonna calculate the real time by doing : (time when the final cutscene starts) - (time where you click on/mouse over your first island)

Texas, USA

IGT - click? Or custom timer - click?

Also, wouldn't it make more sense to start it when you click "start"? (I dunno, that may just be an aesthetic thing.)

Île-de-France, France

Run starts when you gain control of your character (hence starting when you click start), and stops when there's no more significant input (hence when the last turn finishes). Imo that makes sense, and doesn't really change anything for your run.

Also : I'm going to calculate IGT and real time for each run. Real time should let you gain anywhere from 15 to 30s compared to IGT. Having a real time is slower than your IGT voids your IGT because it means that somewhere, you did something that fucked with the IGT (resetting a turn, having a slow computer, pausing the game, etc). For example, my previous run would only have real time on the website, and no IGT.

Texas, USA

So I will need to start using a timer then, gotcha. I guess since IGT is fucked we can just use real time instead, but makes sense if IGT is still there. Really sucks that it's slow, would make things so much easier.

Île-de-France, France

I'd prefer a timer but I can still check the length of the video. That works for me too! Also yeah the IGT is now optional, its fine that it's here but yeah... not reliable enough.

Ohio, USA

Can we get a specific start/stop time added to the rules? I think start on hitting start and end on first test popup after last turn is probably the easiest markers.

Lower Saxony, Germany

So you mods will just calculate the real time in any video?

Île-de-France, France

I think the timer should start when you gain control, aka when you click on the first island, not when it starts.