Save state mod and possible rule change discussion
6 years ago
Slovenia

Recently there has been some debate about two of the current rules. That being the “no mods” rule and requiring all videos to start when the “new game” button is pressed. The rule prohibiting mods seemed obvious when it was put into place as mods provide a way to cheat without really providing any positives. The new game button served as a good marker as to when to actually start the video to make sure the entire run is recorded.

However, the save state mod has the ability to restart runs without having to go to the men. This has caused some questioning of both these rules. The mod could save a lot of unnecessary time spent just waiting for the menu to load, but isn’t allowed due to the current rules.

There has been some discussion among the mods, but we believe it’s a good idea to hear what the community thinks about this, so I ask everyone to state their opinion on the matter in this thread. We don’t want to make a decision without people getting the chance to say what they think about this issue.

In the event of a rule change resetting using the save state mod would be allowed. Other mods would likely stay prohibited. We would also need to change the wording on when a run starts.

Edited by the author 6 years ago
Northern Ireland

I've never used any mod for this game at all but being able to restart a run without going back to the main menu could be awesome. My game crashes a lot when I quit the game, I have no idea why I've tried reinstalling windows and the game, verifying integrity of the game files and so forth but my game continues to crash, It's crashed over 1000 times (I recently deleted all the crash reports so this isn't an exaggeration). I've been a bit lazy and not emailed them to Bennett Foddy but for someone who resets a lot of runs I personally would love this mod especially if it stopped me from crashing which I'm assuming it should since I only crash when I go back to the main menu. It's always important to prevent any sort of cheating though of course so I don't mind what you guys end up on deciding.

Edit: It would need to be a proper restart of course rather than being able to move straight away, I'm not sure if the restart mod also shows the correct time at the end when you finish as well since I haven't used it. I think it would be important for the end to show the correct time.

Edited by the author 6 years ago
South Africa

I like this idea and feel similar to Kero about the upsides. But there are a couple of obvious problems.

  1. The standstill time would no longer exist, so we'd probably have to calculate exactly how long that is and subtract it retrospectively from all previous runs, or add it onto all future runs.

  2. Livesplit would no longer sync on reset, so ideally it would need to be sync'd to the savestate mod somehow.

  3. The savestate doesn't affect hammer position, so there's some potential for abuse on that first jump. I'm not too bothered about that, but I was just trying it out now and did a tutorial line I've never done before. tf lol

If we can sort those things out I think its a great idea.

Brandenburg, Germany
  1. Standstill time will exist...
  2. Use timer mod instead
  3. It does!
Brandenburg, Germany

I think, it would be a great idea. There are so many good reasons (Keronari mentioned them already), so why not?

But let's say not the save state mod... It should be the instant restart mod.

piecemeal likes this
South Africa

If there's a different mod without those problems then perfect. Where can you get instant restart mod?

Slovenia

The save state mod is the restart mod. Restarting is just a feature it has. Also, timer mod is not allowed, we just weren't sure it was a mod which is why some runs got verified.

If we do allow the restart mod I'm pretty sure the autosplitter could be adapted to work with it, but only if real time is used in Livesplit. Not that that matters since the end screen determines time.

EDIT: Actually not sure about that autosplitter stuff.

Edited by the author 6 years ago
New South Wales, Australia

I think the no mod rule should be kept along with the rule of games restarting at new game I suppose it could be possible to allow a harmless mod however if it has been verified to be harmless by the moderators

Israel

I really think that this should be allowed. Restarting using the Save State mod does exactly what clicking the New Game button, but without all the time wasted in the main menu and the loading time. Also, timing should not be a problem, there is a Timer mod that exists (and that I'm working on improving it and adding more features to it), and it also resets with the reset button. If you want, I could make a comparison video of both restarting methods and show the time differences.

Slovenia

Personally I'm not a fan of allowing more mods than necessary. The save state mod provides a real benefit that could make the game more fun to speedrun so allowing it makes sense, but then allowing the timer mod as well is a different story. I'd much prefer a solution that works outside the game like Livesplit, but I'm not sure if it's possible.

Brandenburg, Germany

Allowing timer mod makes sense for me, because my Livesplit/Autosplitter is not working and nobody could help me to fix it.... that's why I used it. For me it is no fun to play without a timer, so I asked AS13B if he can give me a timer mod. There is no advantage in using the timer mod, but there is a disadvantage in not using the timer. You see what I mean?

Berlin, Germany

Allowing all of these mods would require a proper tutorial in the "Guides" section, for idiots like me ^^

South Africa

I might have a solution for the timer thing. Simply make the livesplit manual start key the same as the key that resets on the savestate mod, it should trigger both at once.

Slovenia

Disregard the timer issues, I mistakenly thought that the timer breaks when using the mod, but I believe it's actually fine (assuming it works for you in the first place since it's a bit hit or miss).

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