Game management questions/feedback
9 years ago
Québec

I had a question so I looked for a relevant thread and couldn't find any so I decided to make a general thread for questions/feedback related to managing game options, categories, etc.

My question is: how can I make it so the in-game time uses milliseconds and the real time does not? Here is the game in question: http://www.speedrun.com/Snailiad

Edit: I have a new question. I set rules for Individual Levels but not for the categories of the individual levels (which are simply difficulty settings). When I go to the IL page, I can't find a way to bring out the rules I set for those levels, as there is no "show rules" in the general IL page, and on each level, it says "No rules" when I click to show rules, because I suspect it shows the category rules and not the level rules. http://www.speedrun.com/turok2/individual_levels

[quote=Bismuth]My question is: how can I make it so the in-game time uses milliseconds and the real time does not?[/quote]That will be possible in the timing update I'm planning - it will have much better support for various timing methods. For the time being, you can just enable ms for both, and when the update is ready, you can disable it for RTA and the ms will be clipped off.

[quote=Bismuth]it says "No rules" when I click to show rules[/quote]Fixed - level rules will now show up above the category rules.

YUMmy_Bacon5, Gaming_64, and Noice like this
Québec

Right now, it seems to me that the in-game time doesn't show milliseconds, and that's what I was enabling it for. Maybe it doesn't work properly? Anyway, nice to see you're going to update it so this issue will be obsoleted altogether.

Ah, silly me - in the runs table, I had the data type of IGT set to INT instead of DOUBLE.

Milliseconds should work fine now (y)

YUMmy_Bacon5, Gaming_64, and Noice like this
Québec

Um... nope, IGT still seems to be in full seconds. Is there a second option for IGT milliseconds I'm not seeing?

I mean, if you enable ms for IGT (as I suggested above) it should work now.

YUMmy_Bacon5, Gaming_64, and Noice like this
Québec

Nevermind, I found the issue: it had set the IGT of my run to 7:12.000 automatically and since you fixed it, I didn't go back and change it.

I have another question: is it (will it be) possible to have it sort by IGT or RTA by default? Right now I believe RTA is the default, but in Snailiad (and I'm sure most other games that use IGT) I think it would be better to instead sort by IGT by default. Basically, I'd like it if it was possible to set a default sorting system to the community's preferred measure.

I'll be sure to have that possible with the timing update.

YUMmy_Bacon5, Gaming_64, and Noice like this