Hello, could individual levels be added? I'd like to run level 6, as it's the most challenging and flexible.
Ah, good question. I tend to forget, as the GBA version is by far the most played one, judging by the amount of submitted runs. I'd like to play the GBA version. :)
no problem ill add the gba levels to an iL tracker. what do u think the names should be?
Should it go
Bedroom Forest/Butterfly net Castle interior/Stilts/Fabian the Apothecary Boss Castle wall/Ribbon Castle Outside/Croquet Mallet/Knight Boss Library/Book Stables/Castle Grounds/Running Shoes/Desmond Boss Clocktower/Mirror Room/Rowena Boss
or Bedroom stand alone no level beside it Level 1 is Bedroom (or do we call Bedroom as Level 1 for consistency sake) Level 2 is Forest/Butterfly net Level 3 is Castle interior/Stilts/Fabian the Apothecary Boss Level 4 is Castle wall/Ribbon Level 5 is Castle Outside/Croquet Mallet/Knight Boss Level 6 is Library/Book Level 7 is Stables/Running Shoes/Desmond Boss Level 8 is Clocktower/Mirror Room/Rowena
i'll add it with the Levels before the names for now just want your feedback on the names.
Also how do you want it to be timed? What im thinking is use a password to get to the level you want. it will put you in the room, you just quit and be back on the hub world/hallway and
Timing starts when you enter Up on the door to the level you wanna run. Time ends could be when you see the password Screen at the end of the level.
For now ill leave the timing/Rules blank on the IL page cause i dont know how you wanna time it.
Agreed on timing when you enter up. Why do you need names? I think names are nice for unofficial splits, but for the board, it might as well be just numbers. By the way... 8 levels? I thought there were 6. I'd count the levels by the doors, let me check. So... Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Ah, I see, you're dividing the last door into two levels, and count the intro level as a level as well. I think it'd make more sense to count the doors only, especially as the timing starts when you press Up on the door. This does mean the intro room can't be run as there's no door for it, but that's no problem I think, as the intro level doesn't seem too competitive. As for the time ends: yes, timing ends when the second (last) password screen has fully loaded. Level 6 is an exception, there timing ends when the 'girls dancing' screen has fully loaded, I guess, as there's no password at the end of the game. The only issue with treating the sixth door as a single level is that a decent run might be almost 10 minutes (I haven't done a timed run yet), which is long, for an IL. Because of that, it might be good to change it into Level 6a Level 6b Level 6b (starting at the Clock Tower, as there is no password screen between the Clock Tower and the Hall of Mirrors) would still be rather long though, as the final boss is included. But that's inevitable, I guess. What do you think? :)
So i changed the iL leaderboard around in the settings but since i never use the Speedrun.com settings i think im doing something wrong so here is what i wrote in the settings
Yet the iL Leaderboard doesnt show up in the right under Full game leaderboard without me making this
and now the Level leaderboard looks like this with 2 different sides and looks wrong and without me making the category it just doesnt show up.and for reference here is what the Battle for bikini bottoms iL looks like
You do need categories, yes. They should simply be "Easy" and "Normal". Also, you made a mistake: Level 6A is Stables and Desmond, not Clock Tower. Timing ends on the second password screen (this is the same for the other categories also). Also, I think the A mashing on the end shouldn't be included for the IL, so timing should end on 'girls dancing', not credits. I guess it makes hardly a difference, but it makes more sense to me to exclude it, as it's not a part of the level. Edit: Oh, and we need a timing start for Level 6B. I'd say "Timing starts when pressing 'A' on the password screen before the Clocktower."
so i added easy and normal categories fixed the 6A and 6B i also added more info for how to time clocktower better about the clocktower timing do u want it to be on continue in the main menu or time starts when u finish pressing A going through the dialogue. there is a few seconds of difference between the choices
Ah yes, the from continue is better! Otherwise it's good. :) Oh wait, Level 6 isn't clear, it should be Level 6A, and it is not the password screen at the end of the level, but the password screen after the Desmond boss.
Thanks! It's nice to have at least one of the many mods here active. :P (I never considered asking if I could/should be mod as there are so many already...)
You only included the password for the Easy version in the description, the one for Normal is Cat Cat Brunette Dude.
Could we set the start time for 6B at the first frame of fading? That way there's a visual cue, as there isn't one for when you pressed the A button. People could set their timer to start at -1 second, so they can still start the timer as they press A. I am also assuming that the end time for 6B is at the first frame of the girls dancing, while it is still fading in (you can already do inputs at this time, to progress through the text).