Does Manipulating Weapon Spawns Work In Other Versions?
6 years ago
Ontario, Canada

So I was collecting some basic weapon stats when I came across something very interesting that I have not seen anything about. I knew that each map had the same starting weapon spawns when a map loads, but what I didn't know is that the next weapon set to respawn next seems to follow the same global queue for each map. Every time a weapon is picked up, it gets replaced by the next weapon on the queue list.

  • Broadside Cannons
  • Grenades
  • Rocket Booster
  • Axe
  • Chain Gun
  • Gunship
  • Vacuum
  • Freeze Ray
  • Boxing Gloves
  • Harpoon
  • Spring
  • Woodchipper
  • Shrink Ray
  • Dynamite Crossbow
  • Portable Hole
  • Nuclear Mine
  • Baseball Bat
  • Seeking Missiles
  • Tommy Gun
  • Chainsaw
  • Cluster Bomb
  • Laser
  • Mortar
  • Cleaver
  • Buzz Saw
  • Sledgehammer
  • Loop back to Broadside Cannons

Sometimes when a map loads for the first time, it gives you this alternative spawn queue:

  • Shrink Ray
  • Chainsaw
  • Baseball Bat
  • Vacuum
  • Seeking Missile
  • Freeze Ray
  • Cleavers
  • Boxing Gloves
  • Tommy Gun
  • Broadside Cannons
  • Woodchipper
  • Nuclear Mine
  • Mortar
  • Rocket Booster
  • Dynamite Crossbow
  • Cluster Bomb
  • Chain Gun
  • Portable Hole
  • Axe
  • Spring
  • Grenade
  • Buzz Saw
  • Harpoon
  • Laser
  • Gunship
  • Sledgehammer
  • Loop back to Shrink Ray

Even though it's hard to manipulate exactly which weapon you can expect to get next with 6 other AI players running around in smack attack mode, this kinda matters for the Gate Relay categories since the rocket booster is pretty high on the queue.

I found this out on the Gamecube version. What I want to know is if it's the same for other versions.

Edited by the author 6 years ago
Wyoming, USA

How would one test this, I play on HD, I'll confirm once I know what I'm doing

Ontario, Canada

All that's required is driving over weapons a lot and noting down which weapon replaces it next. The game goes down a non-randomized list of weapons to decide which weapon to spawn after one is picked up. I only own the GC version of the game, so I don't know if the order listed above in my original post is the same as it is in every other version.

  • Is the list the same in HD as it is in my notes above?
  • If it isn't, does it have its own list, or is it completely random?
  • Is it even relevant in HD to get weapons such as the Rocket Booster in the first place due to stuff like jump-boosting?

So far playing on Insane Toon made most Rocket Booster setups not worth it, but it's still invaluable for Shmoe (since you can't boost jump across the river of lava on GC and XBox) and Stomp.

Edited by the author 6 years ago
Wyoming, USA

Alright, I'll go ahead and try that then, It might be more accurate to turn the bots off and have another active player just to sit there and track items as you grab them. although, I believe that the initial spawns, at least on the hd version are random.

Ontario, Canada

You can actually just turn off the AI completely. Also, HD having random initial spawns bodes ill.

Wyoming, USA

Initial Spawns on Wooly Wooly West TnT Sheep (Near train spawn) Electricity (Near Train Bridge) Hatchet (Near Red Barn) Shrink Ray (Near Buildings opposite of tnt shack) Cleavers (Near Train exit tunnel)

To check the list i"m using the Barn Spawn, it's usually where I try to stay for Smack Attack if I can

Picked up hatchet Portable Hole Scimitar Mortar Boxing Gloves Broadside Cannons Big Red Rocket Special Weapon Grinder Cluster Bombs Vacuum Homing Missiles Sledge Laser Nuke mine TnT Crossbow Special Weapon Ice Ray Harpoon Grenade Gunship Spring Chainsaw Circular Saw Tommy Gun Javalins Cloaking Baseball Bat Chain Gun Shrink Ray Lightning Gun TnT Sheep Cleavers Special Hatchet (Back To top)

I'm Noticing that the Special Drops are not consistant, they get skipped sometimes and added other times, I tried counting to see if it was every so many drops, but very inconsistant, seems like sometimes it'll be 20+ drops other times 5, so I'm not sure about them.

(((((((Second Load to check for consistancy, same level, same character)))))))))) Spawns Special (Near train spawn) TnT Crossbow (Near Train Bridge) Cluster Bombs (Near Red Barn) Grenades (Near Buildings opposite of tnt shack) Mortar (Near Train exit tunnel)

(((Same pickup near the barn)))

Cluster Bombs Circular Saw Special Harpoon Broadside Cannons Homing Rocket TnT Sheep Special Scimitar Boxing Gloves Tommy Gun Gunship Big Red Rocket Baseball Bat Cleavers Special Cloaking Shrink Ray Lightning Gun Javalins Ice Ray Chain Gun Grinder Lasers Hole Vacuum Nuke Mine Sledge Spring Chainsaw Hatchet Grenades Tnt Crossbow Special Mortar Special Cluster Bombs

My opinion if I did this correctly is that the spawns, initial and otherwise are random, I'm not really catching a pattern, other than they loop after so many pickups. Unless there's a set number if lists that it pulls from, but then it'd be up to you to memorize how many ever lists there are or find a manip to get the list you want.

Ontario, Canada

Well that's annoying. Thanks for looking into this. It looks like RB setups are only viable for non-hd versions for the time being. I've been holding off on making a Gate Relay tutorial video of sorts until someone could confirm this. Now all I need is someone with an OG Xbox to look into this and I can make a correctly informed tutorial.

Wyoming, USA

if you don't mind me asking, what video trimming software do you use? I have one but it takes -forever-.

Ontario, Canada

I'm currently using a copy of Adobe Premier that I get though my college. I have not had a lot of luck with good free video editors though. The best I can recommend is VSDC and even then it crashes for me a lot. Alright for basic editing though.

Ontario, Canada

Alright - 2 year old necro post, let's go! I recently acquired a Gamecube and I put in Cel Damage to see if it also has the same quirks playing the Wii exhibits. TL;DR it doesn't. Just like the HD versions, the weapon list appears to be random every time you load a level, so manipulating weapons like playing on a Wii just won't do. I wonder if it has something to do with how the Wii emulates the GC environment, including the GC's system clock (which has been one of the oldest tricks for generating random numbers).