Boss Hub Room v1.0
7 years ago
Massachusetts, USA

I got bored and 6oliath gave me a good idea so I made a hub world with doors to each boss in the game. Here's a video explaining the process of it, I implore you to watch the video.

All you have to do to get it working is replace your map files with the ones found in the description of the video. If any problems are found please tell me. Any and all criticisms or suggestions are welcome.

Make a backup of your game files before replacing them, or use Steam's option to verify the integrity of the game's cache if you want to restore your vanilla game files

PLEASE DO NOT HAVE THIS DURING AN ACTUAL RUN AS IT MAY UNDERMINE THE VALIDITY OF A RUN.

Do NOT double back through doors that were not originally in the game KNOWN BUGS: -Door from Gol-Set back to hub causes game to crash and opens cmd prompt?? -Eye Cube occasionally crashes.

  • Loading zone on some doors does not match visuals
Edited by the author 7 years ago
6oliath likes this

I've tried it and it's a little buggy still, but I'm already using it to practice any% Hard No-Roll bosses. No problems so far except that it crashes when entering some of the doors.

It looks great so far. Really looking forward to updates.

Some QoL suggestions: -Making the warp to the hub world 1 roll away from the beginning spawn. -Making it easy to travel up the stairs in the hub world (maybe put a downward staircase? or a path to roll up the middle?) -Adding some nice relaxing elevator music. -There might be other ways to logically spread out the bosses around the hub-world rather than rows. I'll send you a mock-up when I see you online next.

Visual suggestion: Making a "doormat" floor tile for each door that matches the theme of the respective boss's arena! It'll look like the arena is flowing out or peeking out into the hub world.

It might be possible to do everything on the tutorial map, right below the spawn. Here's how I see it: [big] Suggestion: 1-map solution[/big] [small]When you start the game, everything looks normal except you see a subtle arrow pointing down. You roll downward instead of up, and invisible stairs take you (through a one-way wall maybe) to an area just out of sight of the spawn point. There you see an arrangement of the 20 doors cleverly laid out, and unlit lights (taken from the save points and linked to that boss's death) above each one. The doors lead to vanilla maps, and the quickest way back to the hub is to save and quit. Overworld bosses like Goliath and Stratus are a bit trickier to do this way since the portal doors can only lead to the nearest door to them. [/small] You could also try duplicating the overworld boss arenas and putting them off to the side on the main tutorial map as well, but I can imagine that getting very buggy, or making the map file extra large and slow. Might be worth a shot.

Can't wait to do boss-rush races :P

Edited by the author 7 years ago
Talketsu and Nalae like this
United States

I really like it, especially since I hate having to have multiple save files to do different bosses just because their so far apart. It would be nice to have an inidcation on what door each boss is and maybe you could add some nice music like Goliath said. Other than that this is a great tool for Speedrunners of Titan Souls Thank You.

Nalae likes this