Wii/Wii U VC Stage RTA runs.
2 years ago
Netherlands

I saw in the rules that Wii and Wii U VC are banned for Stage RTA runs, what is the reason for this. And why isn't it just a separate category? I wanted to do a run of one but the only thing I have the game on is Wii U VC.

QUEEFDADDY69, Apianbelle and 3 others like this
Kentucky, USA
keap3
He/Him, They/Them
2 years ago

I don't typically run this game, nor am I an expert on the rules for this game... but I do watch a lot of it, and I have a hunch. The rules also state that any GameShark codes that would effect lag are banned, so maybe the consensus is that the lack of lag on Wii and Wii U VC may be counter intuitive to the purpose of a Stage RTA run. Well, and this methodology could extend to a lot of play around SM64, most top level play does happen on original console and being able to manipulate lag is a crucial component to being exceptional at the game. At the Stage RTA level, the runs are so dramatically shorter than the main categories (overall), that the lack of lag on VC would just contradict the accomplishments of Stage RTA methods at large.

As someone who runs SMW that lacks a IL leaderboard at all, I might be able to assume that the reason that there isn't a separate category comes down to weighing how much moderation effort it would take to moderate a category that isn't incredibly popular or that could be satisfied by other categories on the leaderboard. Of course, SM64 is more active than SMW, maybe there is a league of players out there that really want Stage RTA representation for VC stuff, in which case, it may just be up to that sector of the community to show proof that its worth making an extension for. Record runs, spread the word, and contact the moderators, and if the moderators think its worth their time, they may consider it. Otherwise, creating an entire other board just to make room for a handful of Stage RTA runs on VC might not be worth the digital and physical bandwidth it would take to maintain it on an already EXTREMELY active leaderboard. Really comes down to the community consensus... might take less consensus to achieve such a thing on a less popular game, but SM64 has a lot of legacy to convince otherwise.

This is speculation though, its possible I have no idea what I'm talking about lmao.

Lojen and QUEEFDADDY69 like this
Lower Austria, Austria

That would be really cool but I don't think they will make separate leaderboards

keap3 likes this
Richmond, VA, USA

hey peachy, just to let you know, at least in my experience, the wii and wiiu VC have the same amout of lag, maybe just a bit more as an n64 would.

while yes. it's true that they're emulated, nintendo has somehow added the input delay and color tweaks to make it look just a bit more true to the original console.

keap3 likes this
Kentucky, USA
keap3
He/Him, They/Them
2 years ago

@Apianbelle , oh yeah? Thats interesting... I've never played sm64 on Wii or Wii U VC... but I've been told in several contexts that the VC versions of the game have reduced game lag... That is why lag reduction strats are typically reserved for N64 play, because there is lag on N64 while there isn't much framedropping in VC versions.

Also, to be clear, I mean lag frames in the gameplay itself.. NOT input lag.. If we are talking about input lag, then yes, VC does have more INPUT LAG in comparison to N64... the amount of time the game takes to register that a button has been pushed or input has taken place is longer than what it might be on original N64, and therefore that is input lag that is increased on VC...

But in terms of actual gameplay, VC versions of SM64 don't have game lag in the same way that N64 does. The game lag that is experienced on N64 is unique to the original publication of the game and has been shoed in as a critical component that makes the game what it is, creating a culture around "lag reduction" for original hardware playing that doesn't necessarily translate to VC playing.

Are you saying that you are dropping as many or more frames on VC as you would original hardware? like gameplay lag?

Edited by the author 2 years ago
Richmond, VA, USA

ah gotcha. I misread lol. I thought you said input lag. no. the VC versions do not have as many dropped frames as console. same goes for EMU. it still has some dropped frames, but yeah. kinda an advantage in a category like this.

keap3 likes this
Kentucky, USA
keap3
He/Him, They/Them
2 years ago

@Apianbelle oh, thats alright :) I figured that might be the case. happy to come to an understanding :)

regardless, idk if this is really the reason that there isnt a Stage RTA board for VC, just an assumption really... But considering the popularity of the game at large, I would bet it doesnt exist simply because of the visibility, or lack there of, on Stage RTA runs for VC. Again, it may be possible if it proved to be popular enough, no harm in trying!

Richmond, VA, USA

I totally agree. there could be some huge potential for VC in stage RTAs. I think the input lag makes up for the fact that there are little dropped frames in both Wii/Wii U VC. anyways, you only really see it in the Japanese version in certain text boxes, like at the beginning of BoB, and the toad star right before HMC. on emulator and VC 1.0 inject on wii, there's a lot of lag, even in TASing. the toad star more than not, but still.

keap3 likes this
Lower Austria, Austria

I've never heard about input lag or dropped frames on WiiVC

Apianbelle likes this
Richmond, VA, USA

There is a little bit on the wii. wiiUVC is horrible though in terms of input lag. it takes a full 2 seconds before anything registers. it's stupid.

TobiiSR likes this
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EMU/VC subcategories for Stage RTA

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