Potential method to skip waves with Blaze?
Deleted
6 years ago
Germany

I have tried that out - I did get it to work on bnet but on single player it only works with pretty much maxed out blaze and massive frw so this is defenetly not a strat

Germany

I recreated it with him (i think) on bnet a few years or so ago with 2 max blaze sorcs and I think we got it to work a few times by covering basically the entire throne room in flames from blaze.

It's nice, but I don't think that it would be very usefull unless we manage to find less skillpoint-requiring methods of getting the waves to not spawn - like 1 meteor+1blaze or so - then it would be nice for hell runs if it works on SP aswell.

Edited by the author 6 years ago
British Columbia, Canada

Sorry to revisit this old thread, but not being able to play the game while I'm traveling has got me thinking on various topics, this being one of them -

Is there a known reason this skips waves? Is it because of lag, or too many sprites? Is Blaze the only way to do it, or can we also fill the screen with minions/charged bolts/bone wall-bone prison/fire wall/portals/items? Could be worth testing if these haven't been tried out, especially since some of these skills are maxed out for some runs (mostly bone wall)

If these waves could be reliably skipped you could shave a decent minute or three each difficulty, depending on class

British Columbia, Canada

Is this possible/tested with the summoning seals in Chaos Sanctuary? Could be worth speccing blaze instead of fire wall/meteor in hell sorc runs if we could totally prevent spawning de seis, and use blaze with Korlic following you instead

Estonia

Original video that started this topic: skipping waves with blaze sorc clip (bnet)

Apparently this has also happened in Single Player (1.14) with an amazon

There must be a solid method out here to skip the baal waves. I've been trying to replicate it, but no success so far. Need more people to try out things and I'm sure we can figure it out together.

Edited by the author 3 years ago
Colorado, USA

If you use a maphack with show monsters, you can see the monsters despawn if you're 2 screens away. The limit for throne room is just before you exit the actual room. I think baal might be doing the animation to throw the new wave, but you are leaving the throne room JUST as baal is about to drop the actual wave, he's mid animation AS you leave the room, so the monsters dont actually spawn. When you re enter the throne room and baals range,it registers as a "done wave" baal laughs. so yeah you probably have to be SUPER accurate on the timing, and it can only be done when 1 player is in the throne room area and no tp's down by baal area so the monsters dont have a chance to spawn while baal drops the animation.

Notice where this amazon is standing in relation to throne room, use the two fire pits for an idea of distance: Here is where the range of the wave is visible: https://imgur.com/YazXL61 Here is where the range of the wave is no longer visible: https://imgur.com/WLL0N6h

Just tested some, seems like the game decides to spawn the wave either AT the first frame of baals animation or before the first frame of baals wave spawn animation. I would tele out of throne as soon as i predicted his movement and the wave still showed up, so it's probably just a super tight window where theres a couple of frames of room for something like that to have a chance of happening.

Edited by the author 3 years ago
Indrek likes this
Estonia

Bender was also just able to pull it off, I'll include the clip here for further research skipped wave 1 at around 50 seconds:

More Bender clips:

MacroBioBoi clips: wave 1 skip: 2 skips in a single run: Recovery skip: wave 2 skip: 2 waves in a row:

I was able to do it as well (wave 5 skip):

Edited by the author 3 years ago
Moonsire, 91RelaX, and BeLikeLeBron like this
Estonia

I've been able to get 4/5 skips twice now. This one was the fastest one so far. I sleep. I'll share my fastest video maybe someone can pull off 5/5.

Shit I accidentally muted game audio in obs

Edited by the author 3 years ago
91RelaX likes this
Colorado, USA

Heres a couple of videos on the range: video 1: https://streamable.com/whk9gq video 2: https://streamable.com/p3kiyl Notice the minimap monsters, on the right/lower side theres a point where i'm past the 'line on the floor' but still in range of monsters. It seems to be better to try it near the middle or the top of the area than the bottom area because of this 9-11 seconds in the second video is where this occurs and is easiest to spot

Process to skip a wave:

  1. Make baal laugh, wait till near end of his laugh, leave range of baal, wait about 4-6 seconds
  2. Enter range again for 1 or so frame(s) (baal will decide to spawn as soon as youre in range), LEAVE INSTANTLY
  3. Game will think baal spawned wave (but wave doesn't spawn if you were out of range in time),
  4. re-enter range- if he laughs again you know you skipped a wave, if not you know the wave has spawned and you were too late leaving the range.

Repeat. Can be done on all waves. The hardest part is the timing in step 2 to leave instantly before the wave spawns.

I've done this successfully a about 10 or so times total so far. Can be done with teleport but walking seems much more accurate, teleport is just too slow and has too many frames.

Edited by the author 3 years ago
Germany

gg indrek on 4/5 my best attempt was w1 + 4 + 5 ~40 minutes into attempting this stuff D:

91RelaX, BeLikeLeBron and 2 others like this
Massachusetts, USA

Video out with our findings from today, tried to detail the how/why and uses as well. This is so ridiculously cool.

Daz86, 91RelaX and 2 others like this
Canada

Here is what I was able to reproduce in about 14 minutes. It should be noted, that I was running with 59 FRW Hope it helps.

Edited by the author 3 years ago
BeLikeLeBron likes this
Colorado, USA

Regarding the "fake laugh/second laugh" trigger where he goes on to spawn the wave anyway here's what causes that:

When you leave an area (2 screens away) the game "saves" the state of the area as 'active' for about 7 or 8 seconds. Because that area is still considered 'active', it wont re-trigger the laugh if you re enter before that grace period.

For a good idea of when that 'grace period' for active state is, look at some 'seal glitch' videos of people teleing around chaos before hitting the last seal. Monsters in chaos far away from you will drop loot as long as that area was active about 6 or so seconds before the seal pop. If you were too late on popping the seal, some of the chaos will have NOT dropped loot when you teleport back, that happens because those tiles were considered 'inactive' while you popped the last seal. Llama also explained more about this 'grace period' in his newest TP Glitch video, though that tp trick has little to do with this glitch. here:

We're trying to time baals wave spawn/throw animation and us leaving the throne room area/line within that grace period time (7 or so seconds maybe?), and entering the throne baal area for 1 or a few frames of time before you get into the 'inactive' territory of the area. If you get the 'fake laugh' it just means you were too late back into that area and it became inactive. This can be caused by you toeing that range line short and thus were not considered in the area within 7 or so seconds by the game. This is also why it's important you leave baal's range area at or near the end of his laugh, to give you enough time that the game still counts it as within the 'grace period' when you do the trick to step back in throne 4-6 seconds later and baal is ready to throw the wave.

Walk method is easiest because you have precise control. (success confirmed) Tele method you need to stay in baals range and time it with the exact frame(s) before baal throws his wave to leave the range. (Success confirmed, by teo's vod and I've done it as well) Theory Town Portal Method: You open a town portal over 1.1 screens away from baal (do it 1.5 screens or so away to be safe) and time going to town the exact frame(s) before baal throws his wave - thus leaving his 'range'. Your town portal wont be in range because it is more than 1.1~ screens away and has a smaller range than your charecter. (have not confirmed this method)

Mercs position should not matter so long as youre leaving the range before the wave spawns.

Edited by the author 3 years ago
swiftkindness likes this
Gävleborg, Sweden

@Indrek watched your vod (even tho the sound was muted) if I´m getting this right, you are not suppost to cross the "line" when trigger then wave skips? tried it last night for the 1st time during speedrun for Sin but didnt get any skips (more practise ofc)

British Columbia, Canada

Got 4 wave skip here by timing using the Idle animation - I lost audio somehow so I'll try to make more attempts with a proper recording later but heres the clip:

Basically, at the end of the laugh and I walk out of range, I start counting her breathing animation, about 5.5 oscilations and start walking back into range and back out immediately, then back in. You can see a couple points where the clearing lag happens too. I'll stream more attempts later

BeLikeLeBron likes this
Canada

Evidence with a Mercenary.

BeLikeLeBron likes this
British Columbia, Canada

Now with proper sound! and my weird counting

When the laugh starts, I wait about 9 oscilations of the idle animation, then walk out, count 5 oscilations, then do the turnaround

British Columbia, Canada

5 wave!

91RelaX, Daz86 and 3 others like this
Estonia

That looks so amazingly clean @BLaZeR-flamewing. Could you give a bit of a guide on your counting method?

Edit: Nevermind I see it now.

Edited by the author 3 years ago
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