Any % route improvements and discussion
9 years ago
Virginia, USA

I just did some different activities for timing.

Fuzz took me about 11 mins which I think will be an avg time. Probably sub 10, depending on RNG and practice.

Mayhem took me 13 mins, where 2 of those minutes, my tornado had its guns knocked off so I had to reload and continue. That time can definitely be improved, probably sub 10.

Insurance Fraud (6 levels) (highway strat) took 16 mins. This could clearly be improved since I've already had about 13 mins.

Insurance Fraud (6 levels) (airport strats) took 19 mins. This was a clear cut case of bad RNG. I got to lvl 4 and then nothing spawned. No helis, no jets. I got screwed and had to reload.

Comparing the 2 strats, I think the airport one is more heavily RNG based. You can easily lose minutes, either because nothing spawns or because you have to go far out of your way. The Factories one, however, is still RNG based but they're in smaller increments. It's generally safer because you have many chances to rack up points. But you won't consistently get 50-100k like you will at the airport. I think at the end of the day, it comes down to preference. You'll generally get the same time no matter which one you choose so I'd say to pick whatever's more comfortable.

Virginia, USA

Huh....idk. That'd be very nice if it'd work but I'd guess that if you couldn't get it in 60 tries, it's pretty unlikely. I could try later (either today or another day soon).

I want to try and route again, now that everything's changed. I'll probably spend the bulk of the next while doing this, finding which missions we want the tornado for and which ones we don't. I had Elysian Trailer Parks really soon, right after Burning Down the House, but with the tornado, it's SO easy. The majority of missions will probably be like this and we're going to have to plan what the easiest method is, regardless.

On the Insurance Fraud bit, I bet lvl 3 is all that's needed and that takes about 5 mins, tops. Going to lvl 6 is a much larger time sink and in the end, it's not going to save so much, especially since most of the time will be spent flying around, blowing crap up.

For the first little bit, my strat will be SR1 - SR2 - races - SR3 - Tornado - IF - Revelations - Fuzz and/or Mayhem and then idk.

England

I'm doing the following as my start set up at the end I have 17 levels of respect and it is taking 1:07ish to complete.

S1 - S2 - races - S3 - Tornado – IF 3 level for just under 3 respect levels then save warp - SR4 - Samedi 1will end with 3 respect from kill streaks in the heli - Revelations - Fuzz - Fight club prison save warp

I have tried the first 3 to 5 missions of each of the 3 story branches just getting a feel for how they may work with the Tornado and basically 90% of missions are going to use the tornado in some way. It is pretty much a case of if the mission lets you it is properly the best way. There is also an additional benefit when combined with the style bonus you get a lot of respect from streaks, such as gang cars destroyed, meaning it is easy to refill the respect bar just doing a mission and rather than getting 17 missions done from the original levels gained it will be more like 22 or so.

The first brotherhood mission did throw up an issue in that you need a 4 person vehicle to finish it but at the same time it is so far out the way that a heli is the best way to get there. We will need to time out if doing it in the oppressor with the ability to do the final part in a heli rather than a boat or car is quicker that flying there in a Tornado then using either the car or boat. There is also the option of waiting until riot control (the 8th samedi missions) as the start of that is close as well so it would be a natural move to go there after with the saints stronghold, that starts and finishes next to brotherhood 1, being before them but then you’re left with the brotherhood arch being behind the other 2 which may prevent possible strings of missions that fit together well.

Virginia, USA

I just did the first few missions/activities. I figured this is a pretty good route right now for reasons I'll explain.

S1 S2 races S3 (on the way down, pick up flash bangs) Tornado IF (3 levels) - save warp Revelations (doesn't matter if swapped with SR4) - save warp SR4 (start and end are the same) Samedi 1 with Tornado - after, fly towards Foreign Power Foreign Power, buy car - fly to next activity Ultor Dome Fight Club - fly to next Prison Fight Club - save warp Fuzz (to get Kobra) Pick up Kobra

The reason I do it this way is that Samedi 1- FP - FC1 - FC2 is a pretty good string using the tornado. Then, Fuzz gets the kobra and it's close so it's important to do before other missions.

Idk what'll be best to go from here but this gives a pretty good starting point, imo. I also have about 26x respect. I ended with a time of ~1:25 but that's with a super terrible Fuzz (2 restarts) and with taking everything generally slow.

Let me know what you think about my route?

England

I personally get my style rank from the cycle shop just down the road from the end of Revelations. I get the tag run up the stairs grab a random car drive just around the corner buy the 2 bikes that are 15k each then save warp after.

The Oppressor is the reward for the 3rd Samedi mission so it is also possible to just rush it if it is needed. Samedi 1 can use the tornado and keep it after, Samedi 2 it is used to fly to the prison but lost as you need to take the Oppressor and the 3rd it can’t be used for and Samedi 2 ends down the road from its start point so the Samedi strand we are good.

Ronin 1 the Tornado is use to travel to the casino but lost as the truck is driven at the end, Ronin 2 it is not used as you have to use the car picked up, Ronin 3 Tornado is used but may be faster to just use the bike, I am yet to time it, Ronin 4 it can’t be used.

Brotherhood 1 is where the Oppressor will properly have to be used first and that may be saved until we unlock Samedi 8 as the start point is near.

Another thing to note is that off the 17 original respect levels at the level 6 boost I managed to do 25 missions or stronghold leaving 24 missions or strongholds left. If we are smart and find ways to upgrade style even more at good points we may be able to stretch out the 26 respect levels gained from FAR start route all the way until the completion of the 3 rival gang arches.

Virginia, USA

I feel like getting the respect from the cycle shop wouldn't work as well. It's a little RNG based since you have to steal a car and things can always go wrong. Taking the heli from Samedi 1 to the FP and then to UDFC is a sure-fire way to string them and probably takes only a little longer than it'd take to get to the UDFC by any other means. And then, use the Tornado to get to the PFC, it's "close by" and we already have the tornado in our possession.

I think with the respect we have, we'll make it all the way to the demo derby, where we load up again, this time with hopefully even more of a style boost. It's my hope that this lasts till the end.

I also tested getting a car from FP during SR4, before we do Carlos' part but that doesn't work nearly as well as doing it after Samedi 1.

Thanks for the write up on those missions! I'm starting to try and find which ones to do in which order and it's proving to be quite complicated. Right now, I did Samedi 1 and after the activities, went to Ronin 1. That leaves us off near Ronin 2 but we also have the Suburbs Strip Club and Elysian Fields Strongholds. I know that EF stronghold will be better with a tornado. My guess is that we get this done, along with the Strip Club when doing Ronin 9, Rest In Peace, since we'll be at the cemetery and the tornado will probably be good for that too.

So I guess, leaving off from the Kobra, on my route, do Ronin 1, then Ronin 2, then I'll have to see from there. Maybe that'll be a good time for Samedi 2.

And that doesn't really tell us how to get to Rest In Peace but gives us kind of a string of missions in the middle.

Virginia, USA

Quick note. it was much faster using the Tornado in Ronin 3 but after Ronin 2, it was a haul to get the Tornado up there. I'm thinking of taking a taxi up to Samedi 2. The Tornado isn't THAT much faster that makes it worth it to save warp, drive to the helipad, grab it, land, and start the mission.

England

A possible route for the first part could be:

R1 in Tornado - R2 straight after can't use Tornado in anything other than first part anyway - back to crib to get Tornado - land tornado on the strip club roof do Suburbs Strip Club killing the last guys in Tornado then fly to next mission, R3 in Tornado - fly to S2 do first part in Tornado until you lose it - S3 after which is down the road and you won't be able to use Tornado in it anyway - back to the crib S4 in the Tornado.

Fits together quite well I left out Trailer Park as taking the satchel charges would lose our flash bangs which could speed up S4 but the satchel charges could be useful elsewhere. Also there is an opportunity to do that strong hold before R9 which starts at the cemetery.

Virginia, USA

Ah okay. That's definitely a good start!

England

Finished the first draft of my route and did a run this afternoon finishing it in 5:12 IGT. The route went pretty well couple of things I will need to move about but all in all it worked out well. I did mess up a bit and as a result it left me 1 respect level short so had to improvise and do one level of Mayhem but I have a fixed figured out for that. When it is completely done I’ll post it in full.

One issue I did find is that using the Tornado for either of the first 2 waves of The Enemy of my Enemy will prevent the next wave from coming soft locking the game, though it is ok to use for the third wave.

Also has any one timed how long Mayhems take in the Tornado and if it is comparable time wise to Fight Club?

Virginia, USA

Mayhem is comparable but I found it might get a little iffy, depending on the areas your in. I had a hard time in Suburbs and flew low, hitting a lot of poles, and had to grab a tornado again. It could be fast with practice and knowing where the best areas are.

Good to hear the run went well besides some hiccups!

I probably won't be able to put in anymore work until after this week and maybe not for some time after that. The end of the semester approaches and I have some work to put in before classes end. I fully intend to do some more runs after (at the very latest) Dec. 15th.

England

Got a new PB there are still chunks of time to be gained from optimizing the mission strats so I expect the time could creep down 10+ mins. http://s1261.photobucket.com/user/sellz4/media/100_4856.jpg.html?sort=3&o=3

I’m going to do some tests to see if the mayhem on the Nuclear Power Plant Island is a viable option. The Annihilator as a reward could be used for some nice time gains for the late game Brotherhood missions such as The Enemy of my Enemy and Showdown even the end of Rest in Peace in the Ronin strand and Salting the Earth...Again could possibly be made less annoying and quicker with it.

Virginia, USA

Not a bad idea! And congrats on the sub 5 PB/WR :)

England

Cheers FAR, PB yes, sub 5 debatable, WR no. As much as I would love to claim it no video of the run = no WR it would be too open to abuse plus we work on RTA no IGT. If this record counts I could claim to have SR3 any% and 100% and SR4 any% as well lol

http://s1261.photobucket.com/user/sellz4/media/100_4879.jpg.html?sort=3&o=1

http://s1261.photobucket.com/user/sellz4/media/100_4874.jpg.html?sort=3&o=2

Virginia, USA

haha i suppose that's true. Only reason I say WR is that I think that you can totally make the case that it's the fastest time just between us because I bet we're the only runners ever and if we accept it(as I would) then it's okay. :P

But yeah, I know what you mean. Somehow forgot that sub-5 on IGT != sub 5 RTA... lol

England

I tried the Nuclear Power Plant Island Mayhem and it is looking like it will take far too long for the benefits of the Annihilator to be worth it. The first problem is that after level 1 the site of the Mayhem switches so you lose the Tornado if you continue to level 2. That can be overcome by exiting the activity then flying to the new location of the activity but that is extra time to add to having to do the activity. The next issue is the same as the other Mayhem in that after level 4 you need to get the correct areas otherwise it is time consuming and it opens up the possibility of failing the activity. If we could have force restarted it and kept the Tornado it may have been viable but as we can’t sadly it isn’t worth doing the activity.

My route is pretty much done I’ll finish the tweaks to it over the weekend and I should post it in here sometime Monday evening for you to make improvement to it as you see fit hopefully we can get a good consistent route established done so runs can be done.

England

I now know for sure that the theoretical fastest route is the power plant island Mayhem realistically 11-12mins is the target to make the Annihilator worth getting which is more than possible. Properly 10mins is the kind of time it could be done consistently if you are knowledgeable of which specific route to take to keep the combo up which I’m just not at this time, any assistance on this would be most welcome.

The first 4 levels are fine to do quick regardless of the location I can get them done in 5-6mins the problem is doing levels 5 and 6 quickly. Finishing them isn't that much of an issue it more the time they take me to do so. I’m going to grind this activity out see if I can get it to a consistent 11mins when that is the case this activity will replace the prison fight club as the 3min lost in straight up speed different between them is offset with the Annihilator giving 4mins plus back in time save with 2mins alone in The Enemy of my Enemy preventing too many vehicles creating horrific frame rate lag.

England

Last run until the New Year ended with a new PB which I’m very happy with. http://s1261.photobucket.com/user/sellz4/media/100_4890.jpg.html

Went rather well took 3 resets to get the Tornado spawn so 45mins to get a run going. Insurance Fraud took 5min, Fuzz took 11, Mayhem 10, Demo derby was the fastest I have ever completed it in 7 and fight club was slowish in 10mins.

I got lucky in File in the Cake as there was a heli that was closer just outside the last gate which I took for a time save. This was evened out as for some reason I didn’t get my oppressor reward meaning I had to take the Tornado to the Saint’s stronghold mission and bring back Maero and Carlos in a car in First Impressions then taking a taxi to Riot Control. Not sure what the time difference in doing that way or even if it is a time loss but still threw me off.

Mayhem took 2 mins longer that prison fight club but the Annihilator saved 4mins in The Enemy of my Enemy and Showdown alone and made the ...and a Better Life rocket strat basically un-missable saving a min.

My route is as follows there are certain points that are interchangeable and the reason I do then I the particular order is often just out of habit. I haven’t gone through and fine-tuned each mission route and micro-strated them so I’m sure there is time to be gained.

SR1 Jailbreak.

SR2 Appointed Defender.

Race twice for 1 level of respect.

SR3 Down Payment.

Listen to wire taps and get tornado (not there reset?) (Call Dex before getting in the heli and get the Ultor icon on the mini map I have had time where his number disappears if left and have had to listen to the wire taps again which is a 3mins of lost time) save it at safe house.

Insurance Fraud 3 levels fly to first in tornado then use SOB airport strats. SW after.

SR4 Three Kings IH.

S1 Got Dust, Will Travel IH.

U0 Revelation IH after grab a car form the road drive to the bike shop and buy 30k worth of bikes for level 6 style. SW after.

Fuzz Projects District to level 6.

R1 Saint's Seven IH.

R2 Laundry Day. SW after grab Kobras if you have done already you will be in the apartment crib.

RS Suburbs Strip Club IH.

R3 Road Rage IH.

S2 File in the Cake IH.

S3 Airborne Assault.

R4 Bleeding Out.

RS Humbolt Park Science Museum.

RS Amberbrook Museum Pier TT SW after.

SS Bavogian Plaza Drug Labs IH blow up the heli on the roof land then do the inside parts after

But 30k car from foreign power near the stadium

SS Stilwater University Student Union

Mayhem Nuclear Power Plant Island. IH after level 1 leave the activity then fly to the main land location of the activity otherwise heli is lost. SW after level 6 pickup the Annihilator when you can.

S4 Veteran Child IH

R5 Orange Threat Level SW after get heli

S5 Burning Down the House IH

S6 Bad Trip

SS Sunnyvale Gardens Fishing Dock IH after bomb is set on the boat during countdown get back in fly to next mission

R6 Kanto Connection IH

S7 Bonding Experience TT

R7 Visiting Hours

R8 Room Service IH

SS Elysian Fields Trailer Park IH grab Satchel Charge

R9 Rest in Peace

RS New Hennequet Rec Center TT

Taxi to foreign power buy 70k cars until level 8 style taxi to demo derby SW after

R10 Good D

SRS Go there in the oppressor

B1 First Impressions take the above ground option and use oppressor to fly back

S8 Riot Control fly to mission in the oppressor there is a chance to get the GAL 43 from a bum so be on the lookout for it

S9 Eternal Sunshine IH

S10 Assault on Precinct 31 IH

S11 The Shopping Maul IH SW after

R11 One Man's Junk... IH

Taxi to foreign power buy 100k cars until style 9 Do stadium fight club SW after

B2 Reunion Tour IH after car 4 fly to the start of next stronghold while escaping

BS Sommerset Apartments

B3 Waste Not Want Not Little trick when you enter the boat pull up the map the triangle on the island is where the nuclear waste will be so you can go straight to it.

B4 Red Asphalt IH

BS Imperial Square Pagodas TT

BS Poseidon Alley Docks TT SW after

B5 Bank Error in Your Favor IH Little trick when you grab Jessica after she turns of the alarm run straight to the front door it is possible to get out the door before swat comes in blocking it.

B6 Thank You and Goodnight!

B7 Retribution IH I like to leave the roof of the car park until last so you end nearer to next mission

B8 Jail Bait IH

BS Wardill Airport Hangars I use the Satchel Charge to blow up the vehicles plant all 8 then blow them up this way the airplane don’t start to move SW after

B9 The Enemy of my Enemy IH only use tornado on the 3rd wave otherwise the game will soft-lock stock up on rockets SW after

B10 The Siege SW after

B11 Showdown

U Cutscene TT SW after

U1 Picking a Fight IH

US Rounds Square Shopping Center TT SW after

U2 Pyramid Scheme IH SW after

U3 Salting the Earth...Again IH

U4 ...and a Better Life Little trick don’t get straight in the car jump on top when the limo starts to move shot the limo with 3 rockets this will do the full required damage and it will go straight to the Phillips building saving a min over chasing it using guns.

IH = Use tornado TT = Taxi there SW = Save warp/ load the auto save SR = saint mission (S for stronghold) B = Brotherhood S = Samedi R = Ronin U = Ultor

A key part of the route is to always be trying to get respect during missions with gun streaks each level needs 8k and each 3 gold star streak is worth 300-500 for something you do anyway destroying gang vehicles is another big gainer don’t go out you way to do these just be mindful of doing them.

Tags are worth picking up if they are right there at 550ish a go. I normally end with 7-9 depending on my respect levels near the end.

In the last brotherhood stronghold and last 3 brotherhood missions it is important to keep your respect up with lots of streaks, where to do so is obvious, you need to have 5 levels after Showdown.

Virginia, USA

ughhh I wanna get back to filling out my route as well so I can compare!! I started like 2 weeks ago, now and have been busy since. Just another week or so till I get a break! cmoooooon. So far, I'm doing more activities earlier, after S1 (and doing Revelations earlier) but I think I have generally the same route up till the Science Museum. I haven't decided if I should do the Pier Stronghold after that or not, since it might be better to hold off.

I also am not sure if tags are worth it. I feel like the first level of any activity would be faster than doing the equivalent of the tags.

England

Hello. I've been interested in learning this game for a while now, and I'm glad people have worked on a route and also plan on running the game. Unfortunately I don't have enough time to spare for a 5+ hour run, with school and stuff it really just complicates things and I don't have the time. I suggest if we make shorter sub-categories like Ronin%, Brotherhood% and Samedi% then I would happily run them categories and it may attract other runners if the runs are shorter.

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