Replay Rules for Individual Level Runs
1 year ago
Norway

For individual level runs done on console, we accept video footage of replays that show the time on the results screen and then navigate over to "View Replay" to show the full run. There are some additions to the rule:

  • The time shown on the score screen is the real time of the run, and the time we will accept on the leaderboard. Due to an inaccurate replay function, all replays will slightly desynchronize and vary from the live run. The slight desync might lead to a missed checkpoint or finish line in the replay. As long as we can see the score screen first, and then the full run is visible in the replay, we will accept replays that fail to trigger a checkpoint or the finish line.

  • We will not accept times from replays that are faster than the time on the score screen. We will not accept replays that hit checkpoint and finish line triggers that were missed in the live run.

  • Replays that freeze and fail to show the full run will not be accepted. When playing back a replay, the game will eventually run out of memory and freeze the replay. The amount of time it takes to run out of memory is based on the amount of inputs in a run, and this time will therefore vary from track to track. Most replays will freeze around the 2:00-2:10 minute mark, and it might happen sooner depending on the track.

Tracks that are certain to freeze during the replay and must be recorded live:

  • Rally E5

Tracks that are very likely to freeze for beginner players and runs not using shortcuts or world record strategies. Live recording is recommended:

  • Rally E4

Tracks that might freeze for beginner players:

  • Stadium C1
  • Stadium E5
  • Desert E5
  • Rally D1
  • Rally D4

From our testing, the TrackMania DS replay froze somewhere between 1:57-2:08. The time seems to vary by that much between different tracks and environments, while the freeze timing behaves more consistent on the same track. For example, Rally E5 usually stops at 2:06-2:08, while another track might freeze 10 seconds earlier.

Explanation for each track:

  • Stadium C1: The replay can freeze at least as early as 1:57. That is +30s of the current No-Cut WR.
  • Stadium E5: WR is 1:21 without a shortcut. You need to be within 35s of WR. It's a difficult and buggy track.
  • Desert E5: WR is 1:20 without a shortcut. You need to be within 35s of WR. It's a track where beginners might need to use respawns.
  • Rally D1: A clean run currently on the leaderboard is at 1:44. You need to be less than 15s behind.
  • Rally D4: A clean run currently on the leaderboard is at 1:33. The track is predestined for respawns. You need to be less than 25s behind.
  • Rally E4: WR is 1:42 with two small shortcuts that save 15s in total. A clean no-cut run would be around the same time as the replay can freeze in the worst case.
  • Rally E5: Currently impossible with the normal route. The replay usually freezes at 2:06-2:08 on this track. A shortcut reroute might make it possible in the future.
Edited by the author 1 year ago
Game stats
Followers
59
Runs
689
Players
53
Latest threads
Posted 1 year ago
Posted 1 year ago
1 reply
Posted 2 years ago
3 replies
Posted 3 years ago
0 replies