Leaderboard updates
5 years ago
Germany

1.) I made a small "research" and found all the platforms where this game was published for: Saturn, PC, PS, SegaCD and 3DO with the 3D0 being the first published in 1994.

2.) All of them appear to have the same modes, but I seperated each platform as subcategory because they might have some differences like loading times or bikes.

3.) For the moment I left two categories (Level 1 and Career mode). Other Levels might be added later if someone wants. Also limited the Level 1 category to Thrash Mode only, because of the reasons stated in the questions topic.

4.) Added IL board for best track times in Level 5 for each platform, it goes by ingame time.

Does everybody of the runners agree with these changes or are there other suggestions?

WeaponLord likes this
Florida, USA

I would suggest maybe not separating the boards by platform, except maybe separating PC and console. Just let us remove loads from our times. This game is too small to separate that much. I want to run the Saturn version but I would have nobody to compete with, and I think the differences between Saturn and PS is minute.

Germany

Tbh I think it is ok how it is, using RTA is more convenient and makes more sense since menuing is also part of this game (unless you try to set up a track record). Some of the versions had different bikes and I don´t know if equal conditions can be provided if you just unify them into one. And the competition, well there is none.. the last run is months ago and it is unlikely that it will explode now. But you could help it by just setting a time on the board. Don´t be shy. ;)

Distrito Federal, Brazil

Hello, I woud like to see the Level 1 as IGT (circuit times) since RR, RR2 and RR3 are all measured in IGT... and this version the time is in xx:xx.xx there are less possibilities of a tie.

JankedJesus likes this
Germany

Hi and well, pro and cons of IGT I could think of would be:

  • load times don´t matter
  • less convenient to calculate
  • tricks like falling off bike before exit to get end of race screen faster will suddenly become a time loss (-) time for menuing is not considered (although here not as big of a deal compared to career mode where you can buy bikes) (-) you can pause your game, go grab a sandwich and then continue and time would be same for someone who didn´t do it even though you in reality are much slower (hard to detect if someone really cheats anyway though)

So yeah.. I´m not convinced that IGT is really the best timing method for a full-game category and there isn´t really any urgent necessity to make changes now.

Edited by the author 4 years ago
Distrito Federal, Brazil

in my mind it's not a good idea to just go for the fastest emulator, just to get WR. but I understand your point of view =)

JankedJesus likes this
Germany

I agree that load times suck, especially on consoles because of the emulators. Maybe it will be changed in the future, but there need to be additional rules like no pauses during run and how to account time spent in menu in career mode. Btw current WR is on real hardware, a PS2 FDS.

Germany

Rules update for Level 1 category (13.12.2020): As discussed in the "Timing Method for 3DO Runs" topic the rules for Level 1 runs were adjusted for a more fair competition, while still keeping in mind that this is about speedrunning.

The adjustments are as follows:

  • In-game time (IGT) is used as timing method but:
  • No pausing allowed
  • No IGT manipulation allowed
  • No breaks on level transitions allowed (possible cutscenes should be skipped and the next level selected/started right away)

Legacy runs (aka runs before this update) are not affected by the no pausing allowed rule and the in-game time was left blank when it couldn't be verified (counted only one case)!

Edited by the author 3 years ago
Moorea and JankedJesus like this
Portland, OR, USA

@Molotok I have a question regarding one of the new rules, specifically concerning "no breaks on level transitions." I was considering using a feature in Livesplit that would allow me to manually input IGT times for each split as I went along; this way Livesplit could do the IGT addition for me and I could tell immediately once I finished a run whether I beat my in-game PB time.

Of course, taking the time to manually punch in each level's IGT could be possibly be viewed as taking a "break" mid-run, even if done quickly. However, I think it would be a really helpful tool and would cut down on the hassle of calculating IGT after the fact. I'd love to get your thoughts on this.

Texas, USA

I have to agree with kyletx500 kinda, lol. It does help if we had the time to jot down the track times and figure out a way to add them up mid run. Cause haveing to do a whole 5 track run then figure out if it was a good run when if i know by race 2 that its a reset would be nice. Also with this being an IGT ran now. Does that mean we dont need to have a splitter on when submitting runs. Cause its officially useless now?

Japan

Ah, I see feature creep has begun.

Wonder what changed from "I'm not convinced that IGT is really the best timing method for a full-game category and there isn´t really any urgent necessity to make changes now.", as there weren't any NEW arguments made since that was posted.

Portland, OR, USA

@k-Patch This is not "feature creep," it's a legitimate concern that has yet to be addressed. I'm totally fine with getting through runs as fast as possible as we've all been doing, it's just that as @Zero169 and I also alluded to, there won't be a way to know exactly how well you did until you scan through the recording/VOD and find the second or two after each race where the IGT time is displayed and add them all up.

If IGT times are inputted into Livesplit quickly and it's not used as an excuse to take a break, I think it could be extremely helpful overall. But if it's viewed as an interruption, I totally understand. It's simply an idea that I figured should be brought up.

P.S. @Zero169 I was going to run an RTA timer either way just to prove legitimacy and that it was all done in one go. If the IGT inputting is allowed by mods I have a layout in Livesplit that would include both.

Portland, OR, USA

Also to anyone that is curious as to how this looks in action, I actually first saw this method used in Futurama runs, which is another game that suffers from crazy different load times.

LiquidWifi's run is a good example of how the IGT inputting works: https://www.speedrun.com/futurama/run/z154nvry

Texas, USA

I mean, im not exactly thrilled about the new timing method. As like 3 or 4 days prior to it i had gotten 1st place on PS and then the new timing changed and now im back to second! But, with that being said ill just grind it again! And kyletx500 ill check out your IGT input when its good and runnin

JankedJesus likes this
Germany

@kyletx500 I think the focus should be on doing the runs as quickly as possible (thats why it is extra underlined in the update post). Introduction of IGT was not meant to change the nature of the speedrun itself but only to neglect loading times, so I would consider it as an interruption.

@Zero169 The timer was never needed to begin with, but it helps if it is onscreen. You also do not need to stop your run and type in numbers if you want to know your pace. Just use the timer as usual and pause it on crossing finish lines and unpause on level starts.

Btw a timer onscreen doesn't prove that a run is legitimate and done in one go. It is simple to edit in a timer afterwards..

@k-Patch What changed is that there are multiple people running this game now and there is some competition. Since loading times even on same hardware are so far apart, it is the only somewhat convenient way I see to preserve fairness. Best thing would be some sort of autosplitter that does the job, but it doesn't exist.

JankedJesus and Moorea like this
Germany

Since a request to add the Level 5 category came today, I added this category with some additions to timing rules because it was not clarified there: RTA timing still applies in case you don't display your IGT screen or you had to restart a few races. Also renamed "Careed Mode" category to "Big Game Mode" since that is what it is actually called in the game.

Germany

Rules update (valid as of 28.10.2023):

Adding a fixed time frame spending at the timer screen, as the current description was too vague.

Adjustment:

  • No breaks on level transitions allowed: Possible cutscenes should be skipped and the next level selected/started right away. Spending more than 15 seconds on the time screen when input is available is considered taking a break and will be rejected.
JwFu likes this
Vietnam

discord sever ?

Netherlands

late response, but yea, no active discord (at least for this version) If u have questions, feel free to post m on the forum, or hit me up in DM's.

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