Interested in Build %... Tips?
5 years ago
North Carolina, USA

I have enjoyed this game casually for years and I would like to try to get a decent time for Build %. Any tips or knowledge anyone can share? I'm not sure where to even start tbh.

North Carolina, USA

Is there any particular reason no one runs that category?

Chicago, IL, USA

I am waiting for a rules decision regarding harvesting the AI ship for components. Apart from that it is a serious time investment, even on an easy setting it would presumably take several hours. My offhand estimate is 5 hours on Phoebe Chillax? And even on easy, things can go horribly wrong. I wouldn't be shocked if someone could do it far faster, but that is how long I am guessing it would take me.

North Carolina, USA

Harvesting the AI ship is definitely and interesting question, i had not even considered that. It kinda goes against the spirit of the category imo. Then again i haven't looked into just how helpful it would be. Maybe I'll start there.

Uusimaa, Finland

I’m sure everyone has noticed already, but there is a sub-two-hour build% run now. It does not harvest the AI ship. And even then it looks almost like the limiting factor is research speed, not resource accumulation. Well, that, and component crafting speed. That said, it does have a fair share of bad luck too, including a berserk colonist getting oneshotted.

But over all, the run is totally something else. It includes so many unorthodox solutions, starting with colonists locked in an awkwardly long hug/kiss as they share research responsibilities. Recommended!

However, the is a validation/rules question that I need some input on. Are the deep ores always identical for same world seed & coordinate, or are they randomized? Because this player clearly knew where everything is. He went straight to the steel, plasteel and uranium deposits without ever using a ground scanner. If they are randomized, he must have used another computer to study the save file generated by the game, perhaps by building a ground scanner in the separate off-screen instance of the game launched using the same save file. Should this be allowed? Or is it not even relevant, because the world can be predicted?

Edited by the author 5 years ago
Bremen, Germany

deep ore veins are generated by the world seed. The same seed will generate the same deep ore at the same spot. So you can scout the veins before you start the speedrun.

Him knowing where to mine is 100% legit and can be replicated. In fact I took the seed he used in the run and got the same things at the same place as him.

Bisqwit likes this
Uusimaa, Finland

I have decided to bar harvesting the AI rocket, by the rationale that deconstructing it counts as “using”, and using a rocket that you did not build yourself is already banned in build%. The little community feedback I have seen also slightly leans towards this side of the decision.

You are allowed to deconstruct & harvest anything else you come across though, including things like ancient defenses, turrets in enemy camps, golden statues purchased from orbital traders, and so on.

Harvesting the AI rocket is also permitted in any other category but not build%, unless prohibited by another rule. (Notably, the grand golden sculpture category might benefit from it in theory.)

Edited by the author 5 years ago
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Categories have been rearranged

I revamped the categories today. Changes:

  • The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
  • The Escape-build% category now has a ~~subca
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