Lag Reduction In Dream Land
7 years ago
Minnesota, USA

¤thread name should be the next game in the series...¤

All of you that run this game or have even played it casually notice a tremendous amount of lag.. especially on Float Islands or if you're doing All Items for some reason, Castle Lololo. This game is like many Game Boy games where performance suffers when there are a lot of sprites on the screen (sprite overload). Basic gamer instincts wants us to kill all the Waddle Dees and Poppy Bro Jrs, but think before killing your next Kirby Victim...

When you destroy an enemy you create up to 4-6 EXTRA sprites on the screen. If you're in a laggy section of the game or on a screen with a number of enemies killing one is going to cause a significant amount of lag. One of the great things with Dream Land is that you can swallow nearly instantly upon inhaling an enemy. With that said there are times where you will need to make an exception and exhale to progress faster.

Holding Up on the DPad vs Holding A to hover with Kirby. Surprising enough there is a difference, but it very faint. Holding Up on the DPad actually causes additional lag in the game (who knows why), but the lag that is gained is extremely minimal and will probably at most (this has not been tested) save ~1 second. This information is courtesy of Mugg1991

Despawning enemies is a thing in this game, but there is no true answer as to how to do it with the exception of 1 in Bubbly Clouds (founded by eBloodyCandy). Despawning enemies can obviously be your friend because of the reduced sprites on the screen which equals less lag and 1 less obstacle in the way. I have seen first hand and through various other runs enemies despawning in Green Greens, Float Islands, Bubbly Clouds, and Mt. Dedede. I don't think we're aware of consistent ways of despawning with the exception of despawning a enemy in the room before Kracko Jr. on Extra Mode. The set up is very simple and saves you about 2 -3 seconds in the long run because of jump timings and lag. When entering the room before Kracko Jr. inhale the Waddle Dee, jump to the next platform and exhale left while up against the wall. This will kill an enemy and while exhaling hold up on the dpad to start your hover. Only go as high as the next floor and exhale your wind to kil the next enemy. Progress through that floor until you get to the 3rd tier. There you will 1 less enemy in the way in the bottom corner for your first jump.

Saving some frames in Mt. Dedede with cutting the sound after each boss battle is a thing and it's one of the easiest things you can do to save a few frames. After every boss kill you will hear an explosion and some blowing up animations. Fun to watch, but takes away from going fast! After landing the final hit on a boss refight go into a hover state and start hovering by hold A or holding up. This will cancel the explosion sound effect and cut the explosion animation time down, allowing you to get to the next boss faster.

I'm sure there are things that I missed in this write up, if any of you know more or wish to elaborate please do!!

Germany

About despawning enemies, I don't know anything about that. Can you give me a video or a screenshot and show me where it happens? Does the enemy spawn and then despawn or does it not spawn at all?

When using spicy food in Level 3, you can hold down and right to keep going to the right while also preventing the landing animation (with the little star) to occur. I did that in my run but have not seen others do it. The TAS actually presses Down before each landing for 1 frame to prevent that animation from occuring.

Edited by the author 7 years ago
Minnesota, USA

My Extra Mode run has me despawning an enemy in Stage 4, room before Kracko Jr.

I totally forgot about the the pressing down as you land to not create that little star! That's interesting about Stage 3 though. I need to rewatch your run, I've watched your TAS about 20 times haha.

Connecticut, USA

You can also kill off screen enemies by shooting a star at them, but it only saves time in a few sections, notably in Bubbly Clouds, the room before the cloud room