Redefining 100% rules
4 years ago
Tasmania, Australia

The rules for the 100% category currently read: "Complete all levels including the boss on all 4 different level modes. Use in game timer shown in the credits."

It seems doable by simply running the All Levels route but redoing each level 4 times for each mode. However, the rules have two conflicting statements: that you have to also do this for Ultima, and that you use the in-game timer in the credits. As far as I know, you cannot reset Ultima like the other levels to play another difficulty without exiting it. In a regular full-game run, you automatically exit the level, talk to the CEO, and the credits play. I haven't found any way to have the credits play again after the first time. To complete Ultima on the other 3 modes you would have to go back to the Star Fix HQ and navigate all the way back there (debug room being disallowed), then play the level on one difficulty, enter it again, play on another difficulty, and so on. After you finish it on the fourth difficulty you do not enter the credits so there is no reliable and standard way of figuring out in-game time at the point when you finish the run.

I think the best way to resolve this is by saying that you only have to play Ultima on 1 mode but still use the in-game timer in the credits. Still requiring beating Ultima 4 times would make the route weird and require a new timing method to be devised.

French Southern Territories

The 100% speedrun consists of this:

-beat the game on the normal any% route -backtrack and go to debug room -play all levels on all modes, making sure to get very good times on growth mode -beat debug levels on all modes timing stops when last level is beaten

French Southern Territories

yeah the rules need to be changed because the current rules isnt even 100%

Tasmania, Australia

Yeah exactly. Maybe we could have one that finishes at the credits after you first beat Ultima and another that finishes when you beat the last level on the last mode.

I'm also not sure if Arduum (one of the debug levels) is beatable on growth. I tried for a while but the furthest I could get was the spring before the end. If it turns out to be impossible it could just be excluded from the route.

French Southern Territories

Arduum is beatable on growth, I've done it. I'll see if I can get a video of it. It's REALLY hard to do though.

Tasmania, Australia

Oh great. I thought it might be. I'd love to see a video. The part of it I was able to do was really hard lol.

Tasmania, Australia

Alright, I managed to complete and record it: Luckily I still had the muscle memory from a few months ago so I was able to get to the spring pretty easily about 5-10% of attempts. Just getting the bit at the end was the hard part but I did it. I think we can confidently call this the hardest level in the game. Doing this in 100% runs is gonna be a pain. The IL shouldn't be too bad though, considering doing it at this pace is pretty much required. I doubt it can go sub-13.

Merl_ likes this
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