Shenanigans
6 years ago
New Brunswick, Canada

Figured it'd be nice to have the new weird crash bug I found documented somewhere.

Still working on that credits warp but it's needle in haystack.

New Brunswick, Canada

Well, here's a way of getting arbitrary code execution. Not a real speedrun and TAS-Only for now but I'm still looking. Read youtube description for more info.

New Brunswick, Canada

Credits warp is real for RTA now. Due to dumb reasons, it's a lot harder than it ought to be, though it was lucky that it only took 4 hits to get the right result. There wasn't another things that worked (at least not right out of the box) anywhere in the next 250+ hits. I'm still looking for a faster (as in, no Red Potion) way to pull it off.

Sometime soon we'll have to consider changing the start & end timing of the run, maybe adjusting the rules a bit...

Steps to pull of this method of the warp in the YouTube description.

Edited by the author 6 years ago
New Brunswick, Canada

Due to dumb reasons, I missed a really obvious and much easier setup for that previous method, so here's an update video. There are a couple more things I need to go through before I can say I think this is about as good as it will get for a setup that gets the Red Potion, but I think it's unlikely I'll beat it. The only slow part really is that I have to take the extra time to activate Walk Through Walls before I can do the actual setup. The only hard part, besides keeping all the steps straight, is standing in that one pixel-perfect position.

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Posted 6 years ago
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