No villages and spawners category
5 years ago
Denmark

Although villages, spawners and similar works fine for many categories I believe there should be added an additional category where you can’t use villages and spawners etc. I think it would be very interesting seeing how people go about achieving everything if they actually has to for example go into a cave, instead of just spawning by a village and duplicating the items. I’m not saying that there shouldn’t be villages and spawners, but it would be cool seeing people attempt diferrent things by more legitimate ways. Like having to obtain 24 iron in a cave and killing mobs, instead of just duplicating iron and getting exp from villager trades. When I think of the different categories, I think of it like doing it if you had been playing single player, but doing it as fast as possible. As going to a village is the fastest it should of course be a thing as it is a speed run, but it would be interesting to see how people go about it, if they spawn a place without that opportunity.

You could call it NoGeneratedStructures% although I don’t know if dungeons count as a generated structure.

Edited by the author 5 years ago
Canada

Winning the RNG draw and having half/all the items spawn right beside you does seem like it's not really testing your skill...and more your luck. Every run I've ever done has been without using a village. So I'd like to see this :)

Even if you turn structure off, what if accidently see a dungeon?

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