Individual Level Timing Problems
6 years ago
Australia

Yes. I don't know of all of them however only the Crystal Maze ones because I just so happened to run that mission a lot and checked the videos. I'm more than happy to help go through all the videos already submitted and let you know which ones need to be removed. If you need help with it that is.

New South Wales, Australia

I don't understand...why would you need a jet?

New South Wales, Australia

It would then be the case that I could submit literally every part of my classic% run to the individual level board times. That isn't what they are for.

Unhallowed likes this
New Zealand

I realised this and knew that they were impossible to beat when I was going for all the IL's. I never said anything back then cause I was too shy probably, even knowing it was absurd.

Unhallowed likes this
California, USA

So based on what DV said and what I'm reading, ILs are simply down to execution (aside from the limited speedrunning strats like driving to the rec center during Chop)? I mean isn't what Havi said the case?

[quote=Havi]Isn't the point of speedrunning to complete the mission as fast as possible?[/quote]

I guess you wouldn't be trying to get the fastest time then...

Edited by the author 6 years ago
Havi likes this
California, USA

In the end it's obviously up to the mods, but input is usually welcomed.

Latvia

Thats why i didnt want to be a mod, i dont have or will to deal weith Ils. We add someone who is willing to mod ILs only (rules and verifying runs). Unhallow maybe?

Every mission can have different rules for timing, because as you say one mission might be quicker if you have setup before you start it or smth.

Edited by the author 6 years ago
California, USA

There probably should be an IL mod chosen or something. But I don't see why there should be different rules regarding replays for each mission. GTA 3 has different rules due to some cutscenes, so if that is the case here I would say add that. But are you really going to put restrictions on certain things being used for certain missions, like no jets etc. You'd basically be saying "oh you can go fast for this mission but not this one."

EDIT: On a side note, I know that the way other games are run shouldn't necessarily influence the way that this one is run. I'm just making a comparison/example.

Edited by the author 6 years ago
Australia

The point is that there are now clear rules as to how the IL's should be run. There weren't before.

Viper asked us in this very thread what everyone thought was the best option regarding timing IL's and most people who responded said timing from the replay menu was the best way. Havi even said "#3 - This will keep all the IL's 100% clean and consistent."

Yes the point of speedrunning is to complete the mission as fast as possible but within the rules set by the mods. We all agreed to this rule. As long as you start the mission from the replay menu you can run it however you like. The only restrictions are the ones that have always been there (taxi's/failed mission skips etc).

I was initially against it because it takes longer to quit out and reload from the menu but I realized it's far better to have 1 blanket rule for everyone. Cheese also pointed out that there are far too many variables within each IL to be going and making specific rules for running each mission. Starting from the replay menu gives everyone an even start.

I know I'm fairly new around here but I'm happy to mod for IL's only if that's something the current mods agree with.

Edited by the author 6 years ago
New Zealand

If we were to allow it to occur in actual story mode, for almost every single mission in the game you could just grab a jet or helicopter which, although fast, takes most of the skill and execution out of each IL. The point is to be comparable to Classic%. As strats can change, there cannot be one defined vehicle that will always be used for this IL ever, so having any sort of control of a vehicle due to manipulation in story mode isn't fair, and is now against the rules.

Unhallowed likes this
Sweden

banning fast strats EleGiggle

Zachoholic likes this
New South Wales, Australia

Derpeth advocating that all runs use mission skips EleGiggle

California, USA

Nobody said anything about mission skips.

Derpeth likes this
California, USA

I'd like to change my vote to #4

Either start from the replay menu OR start from the mission marker.

Australia

We already agreed on #3. Viper already made the changes. It's the fairest option.

All the outrage seems to be coming from people who aren't even running the game anymore.

There needs to be clear and concise rules. There wasn't before, and now there is. It's really simple.

New South Wales, Australia

I did not consider the actual mission markers when I made my suggestions because they...disappear... and they would require even more time to go into and leave to make another attempt. You would even lose items in attempts, wouldn't you?

The attempts made with mission replays would be done with maxed out characters and fully upgraded cars (using the 100% save file). If you wanted to do half the ILs with mission markers it would require the attempt be made at particular times in the game (before the markers disappear). For most of the ILs, a mission marker attempt would be far less able to achieve a good time or be competitive. Is it therefore still important to complicate matters and allow it?

People removed the missions that are not available from the mission replay menu. Would we have to add them back? I believe the initial view was that we were competing for the best times in the mission replays. Would we need to add everything available from the mission markers? There is a lot of random stuff that have mission markers right?

Zachoholic, there was a comment made about limiting the fastest strats. The category is literally Classic% rules thus it restricts many aspects of the game that would make individual levels faster. To take the comment at face value, it advocates for the inclusion of everything classic% restricts on the ground that they are 'faster'. That includes mission skips. The rule set is literally based on restricting stuff to make things more competitive and fun.

¤Edit: The races should at least be fine in terms of using mission markers. They always exist and use in-game time.

Edited by the author 6 years ago
Australia

I was gonna start a new thread for this... But seeing as its a IL related problem, I thought I'd drag this back up.

So in the runs like the Triathlons are the any distinct difference between classic and hundo. Asking simply cause while I could submit same runs to the categories. I feel that with Triathlon 1&3 since you have to pick up items during them (or what the routing does) that the times would be different in a hundo and any cause you only pick them up in one of them.

Sorry if I went completely over the heads of people. I tend to ramble.

So yeah triathlon time for any and hundo. Submit with the same run or just one or the other?

Also sorry if this is a stupid question. Its been doing my head in and I think I just screwed my own idea about it

Sweden

100% means you complete all the mission objectives that are listed in the summary screen at the end.

CheeseLover likes this