Cat Planet TAS
3 years ago

In case you were wondering how broken room corners are...

Edited by the author 3 years ago
liopoil, TheNoists, and cros107 like this
Victoria, Australia

what the fuck????????????????????????????????????????????????????????

Edited by the author 3 years ago
Victoria, Australia
  1. this is the most insane thing I have ever seen
  2. what version of gamemaker did you use to edit the source code? all the old gm81 cracks just don't seem to work for me
  3. maybe put your tas build in resources? (possibly with something denoting the run as a TAS ingame, so people can't just tas runs obviously)
Edited by the author 3 years ago

I used some copy of GameMaker 8.1 that was on my PC, don't remember where it came from but it must have been thanks to the IWBTG fangame community. I can publish the build I made if needed, but even with a watermark or something, it might still be too easy to edit out, with there being decompilers for pre-GM:S games.

Victoria, Australia

Yeah, that's fair enough. What is it with this game and fangame players? Seems like half the people on the leaderboards are part of the fangame community, lol

https://cdn.discordapp.com/emojis/694239041062961263.gif we are taking over!!

Edited by the author 3 years ago

Essentially the way to abuse corners is to be close to one edge of the screen as you move across another edge. After transitioning, because you are in the corner, the room transition logic assumes you have moved across two edges at once and offsets you by 1 room both horizontally and vertically. There is some extra nuance, because the wrong screen is loaded until you transition again, but practically speaking this lets you warp along a room edge like so: https://i.imgur.com/sFr56Oc.png in all 8 ways (as far as I'm aware).

The TAS above takes this path through the map, with red arrows representing "warps" and blue arrows/lines representing normal movement: link

Edited by the author 3 years ago
Victoria, Australia

Interesting, so you just have to be close to the corner? You don't actually have to go up a room as well as right a room?

Yes, in fact it's pretty easy even in real time to chain horizontal warps by just staying near the right edge and repeatedly transitioning up and down:

Victoria, Australia

Wtf, that is absolutely wild, I wonder if some sick 100% OOB TAS can be made with this, maybe even alongside the factory OOB glitch (on that note, some research into what makes that work/if it works anywhere else would be cool)?

Edited by the author 3 years ago

Is there a factory OOB glitch that works differently?

Presumably that one's just because the ceiling is at a different height in the two rooms.

Victoria, Australia

I'll be honest, I have literally watched that so many times and somehow never noticed there was a height difference lol

Canada

nowhere in the 100% rules does it mention you can't go oob, right

Canada

not too sure about the route because i still haven't gotten around to learning it yet but i think if there's somewhere where this has potential to save 10 or so seconds it could be made consistent enough to be worth it

Canada

https://cdn.discordapp.com/attachments/586932100645519390/767839707697905664/unknown.png maybe something like this? i can get horizontal stuff pretty frequently but vertical is weird

Edited by the author 3 years ago
Canada

this could probably be done 15-20s faster?

Victoria, Australia

Nope, it's allowed, but I guess there will be a category split if something like this is done lol

Michigan, USA

This is really super cool! If the 100% route gets significantly improved we may see a sub-4 time like this tas gets:

I'm slightly confused as to how the glitch works though. I thought it worked like the first picture is -7's explanation post, where the direction you warp is one room perpendicular to the boundary you crossed. But in the picture of the path taken in the TAS, it looks like we sometimes warp two rooms at once, for example, from the bottom left of room three to the top left of room four in the overworld. Are you doing two warps in quick succession somehow? It looks like you're even warping from a room that doesn't exist, which is kinda crazy

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