Highest Simulacrum wave - Drizzle Highest Simulacrum wave - Drizzle (co-op) Highest Simulacrum wave - Rainstorm Highest Simulacrum wave - Rainstorm (co-op) Highest Simulacrum wave - Drizzle Highest Simulacrum wave - Drizzle (co-op)
Fastest to Simulacrum wave 10 - Drizzle Fastest to Simulacrum wave 10 - Drizzle (co-op) Fastest to Simulacrum wave 10 - Rainstorm Fastest to Simulacrum wave 10 - Rainstorm (co-op) Fastest to Simulacrum wave 10 - Drizzle Fastest to Simulacrum wave 10 - Drizzle (co-op)
All of the above but with artifacts enabled? All of the above but no items?
Simulacrum fastest death
etc...
i feel like these would be very rng intensive and not have much engaging gameplay tbh, especially bad when you consider that getting a good time will depend on where the crab wants to move to at the end of wave 5
Maybe, could just to it to the end of round 5 then?
meaning that when the crab moves the run would be over and you would take your time. would stop the rng part of the run
Seeing as most everyone was for this change, the Gauntlet category will now accept runs performed on an unmodded version of the game. Using the mods is still allowed, with the Fogbound Lagoon stage now being optional - allowed, but not required.
Vanilla runs still submit their IGT from the results