In game timer Information
Australia

How to add in game time is to add all the levels in game timers seen at the end of all levels on the results screen.

  • Menuing isn't included

If you believe the system could be better please add a reply to this feed and I'll look into it.

Texas, USA

Maybe not my place since I run 1 and not 4, but:

I used to think that the speed of navigating menus should be included in the runs. However, having sat through great lengths of loading screens in my Dynasty Warriors 6 practice, I will say that if a game includes in-game as a function, there is no reason 'not' to use it.

These Warriors games also have weapon/item/horse-pickup menus that can extend the post-battle menuing time. Not only that, but equipping weapons and items is unfairly different in those games where your collected items could be at the top or bottom of the menu depending on 'when' you collected them. Also consider the menu for having too many non-deletable weapons in WO1-2. So either we re-learn the best route by picking the least awards up as possible to make up for that time, or we don't count the menuing time at all.

It would prevent a few potential minor problems as well, such as cheating or people having different load times (via hardware issues, not being able to 'install' games to HDD, etc). Not having to 'menu' would make using time split programs easier, and you could see cutscenes too if you cared.

Edited by the author 4 years ago