Item glitch
7 years ago
California, USA

There's a new glitch that was discovered (not by me) where in a multiplayer game if you activate a duration buff item skill then unequip and reequip the item the skill becomes permanent (until you leave the game - it persists through deaths and zone transitions).

Thoughts on allowing it in the run? You have to be in a multiplayer game to use it, but nobody else has to be in the game with you (so the run would still be done alone) - you can just host a LAN game and close it off to anyone else. I personally vote yes, but I always vote yes and everyone knows this.

In any event this could be quite significant, Mana Infusion gives you +100% to all damage/effectively infinite mana and Blooddrinker gives you 20% lifesteal, and having both of those things on permanently opens the game extremely up.

Edited by the author 7 years ago
Washington, USA

I put my thoughts on my discord with Freezard, but will post them here. As long as the rules are well defined I don't care either way. Just need to decide if we will allow glitches or not. Most games in the Any% for speedrunning allow bugs and glitches from the game unless defined as a Any% (glitchless). Since we haven't really defined this category as glitchless I would say it's fair game.

Just my 2 cents

Michigan, USA

There is no rule against glitches, though personally I am opposed to any wrong warps. Though in the end if a WW is ever found will leave it up to community vote. As for item buff glitch I really like the introduction of the tech. It is interesting, fun, and not a ww.

California, USA

Yeah if a WW glitch ever somehow comes along I'd be all for branching the categories into any% and any% no WW.