Where do I find a final time spreadsheet for the Switch?
2 years ago
United States

Since the Switch runs at 60 FPS, it loses about a second over a full run. Since I've gotten into the Sub 5:02 range, the decimals finally show. If anyone knows where a final time speadsheet for 60 FPS Consoles is, that would be very useful.

New York, USA

A great way for checking specific times for different consoles and framerates, is to use https://somewes.com/smb-time/ Once on the site, you can head over to "SMB Time" and you can select the console you did the speedrun on, and you can see the specific bowser pattern to find your final time. Just to mention, the title screen delay will give off different bowser patterns for the same times, so make sure you select the correct delay. Also the final time may not be what the bowser pattern is, due to lag throughout the speedrun, or losing frames in the last room of 8-4, whether it is slowing down in general, or hitting the axe too high. Within https://somewes.com/smb-time/ you can add lag frames and frames lost on the axe so the final time will be correct. Last thing, if you are having trouble figuring out the final time to the decimal, don't worry, moderators will retime the run to ensure the final time is correct. If you have any more questions about retiming, feel free to ask.

Other sources to retime SMB1 runs: https://docs.google.com/spreadsheets/d/1_D4tPrER2zOxBn4h_MJcFEELLJbAnbFEbhU1h4OHkPQ/edit#gid=0 https://docs.google.com/spreadsheets/d/1hv47h27sQtboqzvjNwhB0nDgFcihpWRei-aA8lTiejs/edit#gid=0 https://slashinfty.github.io/yt-frame-timer/

AndreiSas01, Nebula_Composer and 3 others like this
United States

Loses .5. Not a full second.

CyanogenSm64, Merluch and 3 others like this
Uruguay

@Rkool21 still timeloss outside of your control

Game stats
Followers
7,784
Runs
8,790
Players
1,781
Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
3 months ago