Why the All Soul Crushing Towers Category Should Be Removed. (A Rant Pretty Much)
2 years ago
Canada

Assuming a perfect run with no deaths whatsoever, completing an ASCT run would take 15.75 hours. And this is in a category that will get updated and reset constantly with every new ring/zone/change in towers, meaning after about 2 months at most the run will be completely irrelevated (?) due to a new area or change in towers. Need I repeat that these are also SCs, a single one of which takes hundreds or even thousands of attempts to do, the harder ones also including weeks of grinding. No human will ever be able to do this. And see that time estimate? 15.75 hours? Yeah, that probably isn't correct. The rules are also super unclear. Do event towers/steeples count for this category? Do steeples/citadels count at all? Why the hell does it say to use the tower rush when they specifically and intentionally leave out soul crushing towers. This seems like a category that was added with no thought as to whether or not anyone could reasonably do it, or if it was humanly possible (Which I'm sure it is, but good luck to myfart8101 or skitsuna doing that). Another thing, why are there coils and event items options for this? You get kicked if you beat an SC tower with either, so you would need to repeatedly open the same game more than 20 times, and thanks to Roblox's terrible servers, how fast you join back is entirely random. So in conclusion to this rant; All Soul Crushing Towers is a terrible category with no thought put into it whatsoever.

And if you're gonna ask me what I think of All Citadels, that one's still pretty bad, but nowhere near as bad as ASCT is, both as a category or a challenge in the first place.

MinecraftGaming likes this
Durham, England

pro can beat it ngl

Devon, England

why was that even a category in the first place lol

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