possible glitch useful for speedrunning. make Alien vanish.
8 years ago
Saudi Arabia

hey I think I might have discovered a glitch that can be useful for speedrunning this game. btw this is on the PS3.

short story: I think you can make the alien disappear by using floor vent glitch. probably you have to press button to get out as soon as the alien grabs you. after that the alien doesn't come back or vanishes.

long story: I was playing normally first time this game, I was in the lab where you get betrayed by Waits. Before the whole section ejects I was going inside the vents on the floor to hide from the alien. when I opened a vent to get out the alien came and grabbed me at the same time I pressed a button prompt for getting out. next thing I know the alien disappears and it won't come back again.

I'm not sure about this but I hope might be useful if it can be done multiple times and in different areas. definitely needs some testing.

Ruuj likes this
Bouvet Island

I've seen the same glitch in M7. But I lost audio making it impossible to play, I guess in theory the game treated me like I was already dead. Next second, the looters shot me without me hearing them.

Saudi Arabia

yeah I forgot to mention the audio. At first I assumed it was to do with air decompression, wasn't sure if it was the glitch at that time.

Wisconsin, USA

This would need to be looked into. Just to see if soft-locks happen since you are in a "dead" state. Sounds very interesting though.

Wisconsin, USA

Twitchy; the Alien thinks you are in a "dead" state, I assume that is why the Alien goes away? I wouldn't really know. That is a good point though.

Bouvet Island

Yeah, i wasn't really dead... only in terms of game audio - it should have gone to the load menu, but it didn't.

Estonia

As discovered during Twitchy's stream of this glitch, it appears that when this glitch is activated, the specific vent edge used to climb up to bug out the alien becomes unusable during the time the glitch is active - which means until the area is reloaded again or until the alien is scripted to reappear. My very uneducated guess is that we are somehow writing the alien's state to the vent edge, which is what causes it to stop appearing, and is why you can no longer activate the vent edge since it is 'occupied'. Or something.

Also it looks like the glitch will be really useful in the KG348 section of a no silent run run of the game (ironically, since it lets you run silently) as well as console runs, since it allows you to run around with impunity when you wouldn't have been able to without psychorunning. It may also be worthwhile in any% runs to make movement more straightforward and care free, though it probably wouldn't save much time, if any at all.

Nevada, USA

Hi y'all, I tried it out in survivor maps. Works there to, no issues. Lol so mission 18...would you have to panel trap both aliens?

United States

You can do it at the start of M18 (out of either floor panel), but it will only remain effective until the scripted drop at the top of the stairs.